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Copy pathmonsterCompendium.cpp
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50 lines (32 loc) · 1.81 KB
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#include <map>
#include "classes.cpp"
//TODO remove LUCK from Monsters? Maybe make MP matter for them as well?
//Monster constructor: HP, ATK, DEF, MATK, MDEF, LUCK, MP
Monster Bounceshroom("Bounceshroom",6,9,3,8,0,0,0);
Monster Slime("Slime",10,7,0,8,6,0,0);
Monster FangedPuppy("Fanged Puppy",8,10,0,5,1,2,0);
Monster DarkWolf("Dark Wolf",12,15,1,10,3,2,0);
Monster PoisonPetals("Poison Petals",8,10,3,10,5,0,0);
Monster DarkFog("Phantoms of the Fog",20,10,4,10,4,0,0);
Monster ForestKingBoar("Forest King Boar",25,7,5,7,10,0,0);
Monster Saberhawk("Saberhawk",10,12,0,6,0,0,0);
Monster ArmouredDillo("Armored Dillo",15,7,10,7,10,0,0);
Monster LavaSnake("Lava Snake",13,4,5,9,7,0,0);
Monster MetalCube("Metal Cube",10,8,10,6,10,0,0);
Monster CloakedKnell("Cloaked Knell",20,20,10,10,15,0,0);
Monster ThornyWisp("Thorny Wisp",12,9,3,9,10,0,0);
//---
Monster compendium[] = { Bounceshroom, Slime, FangedPuppy, DarkWolf, PoisonPetals, DarkFog, ForestKingBoar,
Saberhawk, ArmouredDillo, LavaSnake, MetalCube, CloakedKnell, ThornyWisp };
//---
void finaliseMonsters() {
compendium[0].setValues("Spore", "DEF Down 1", "Bounce", "None", 10); // Bounceshroom
compendium[1].setValues("Acid", "DEF Down 1", "Ooze Trap", "Trapped 1", 10); // Slime
compendium[2].setValues("", "", "", "", 10); // FangedPuppy
compendium[3].setValues("Shadow Claw", "None", "Restrain", "Trapped 1", 15); // DarkWolf
compendium[4].setValues("Acid", "DEF Down 1", "Lash", "None", 15); // PoisonPetals
compendium[5].setValues("Lygophobia", "Trapped 2", "Devour", "None", 30); //Phantoms of the Fog
compendium[6].setValues("Rage Rush", "None", "Steady", "DEF Up 2", 40); //Forest King Boar
compendium[7].setValues("Cleave", "None", "", "", 20); // Saberhawk
compendium[10].setValues("Layer", "DEF Up 2", "", "", 20); // MetalCube
}