ArmorPaint version:
c832bb8
OS / GPU model:
Windows, NVIDIA GeForce RTX 4080 Laptop GPU, Intel(R) UHD Graphics
Issue description:
After baking Ambient Occlusion (AO) and selecting "Mode Occlusion", the AO texture is not displayed on the mesh. The mesh appears completely white, looking like unlit without any AO shading.
Additionally, there is inconsistent naming in the UI: the bake dropdown uses "AO" while the mode selection uses "Occlusion".
Steps to reproduce:
- Open ArmorPaint and load a 3D model
- Go to the Bake panel and select "AO" from the dropdown
- Bake the Ambient Occlusion
- After baking is complete, go to Mode and select "Occlusion"
- Observe that the mesh appears white/unlit without the AO texture visible
ArmorPaint version:
c832bb8
OS / GPU model:
Windows, NVIDIA GeForce RTX 4080 Laptop GPU, Intel(R) UHD Graphics
Issue description:
After baking Ambient Occlusion (AO) and selecting "Mode Occlusion", the AO texture is not displayed on the mesh. The mesh appears completely white, looking like unlit without any AO shading.
Additionally, there is inconsistent naming in the UI: the bake dropdown uses "AO" while the mode selection uses "Occlusion".
Steps to reproduce: