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201 lines (163 loc) · 6.47 KB
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// video_processor.cpp - High-performance C++ video processing service
#include <opencv2/opencv.hpp>
#include <thread>
#include <queue>
#include <mutex>
#include <condition_variable>
#include <chrono>
#include <iostream>
#include <vector>
#include <atomic>
class VideoProcessor {
private:
std::queue<cv::Mat> frameQueue;
std::mutex queueMutex;
std::condition_variable queueCondition;
std::atomic<bool> running{true};
// GPU-accelerated processing
cv::cuda::GpuMat gpuFrame, gpuProcessed;
cv::Ptr<cv::cuda::CLAHE> clahe;
cv::Ptr<cv::BackgroundSubtractor> backgroundSubtractor;
public:
VideoProcessor() {
// Initialize CUDA components for GPU acceleration
clahe = cv::cuda::createCLAHE(2.0, cv::Size(8, 8));
backgroundSubtractor = cv::createBackgroundSubtractorMOG2();
}
void processVideoStream(const std::string& rtspUrl) {
cv::VideoCapture cap(rtspUrl);
if (!cap.isOpened()) {
std::cerr << "Error: Cannot open video stream: " << rtspUrl << std::endl;
return;
}
// Configure capture properties for optimal performance
cap.set(cv::CAP_PROP_BUFFERSIZE, 1);
cap.set(cv::CAP_PROP_FPS, 30);
cv::Mat frame;
auto lastFrameTime = std::chrono::high_resolution_clock::now();
while (running && cap.read(frame)) {
// Calculate frame rate for performance monitoring
auto currentTime = std::chrono::high_resolution_clock::now();
auto deltaTime = std::chrono::duration_cast<std::chrono::milliseconds>(
currentTime - lastFrameTime).count();
if (deltaTime < 33) { // Limit to ~30 FPS
std::this_thread::sleep_for(std::chrono::milliseconds(33 - deltaTime));
}
// Upload frame to GPU for accelerated processing
gpuFrame.upload(frame);
// Apply preprocessing (noise reduction, contrast enhancement)
cv::cuda::cvtColor(gpuFrame, gpuProcessed, cv::COLOR_BGR2GRAY);
clahe->apply(gpuProcessed, gpuProcessed);
// Download processed frame back to CPU
cv::Mat processedFrame;
gpuProcessed.download(processedFrame);
// Add to processing queue (thread-safe)
{
std::lock_guard<std::mutex> lock(queueMutex);
if (frameQueue.size() < 10) { // Prevent memory overflow
frameQueue.push(processedFrame.clone());
queueCondition.notify_one();
}
}
lastFrameTime = currentTime;
}
}
cv::Mat getNextFrame() {
std::unique_lock<std::mutex> lock(queueMutex);
queueCondition.wait(lock, [this] { return !frameQueue.empty() || !running; });
if (!frameQueue.empty()) {
cv::Mat frame = frameQueue.front();
frameQueue.pop();
return frame;
}
return cv::Mat();
}
void stop() {
running = false;
queueCondition.notify_all();
}
// Motion detection for preliminary threat assessment
std::vector<cv::Rect> detectMotion(const cv::Mat& frame) {
cv::Mat foregroundMask;
backgroundSubtractor->apply(frame, foregroundMask);
// Find contours in the foreground mask
std::vector<std::vector<cv::Point>> contours;
cv::findContours(foregroundMask, contours, cv::RETR_EXTERNAL, cv::CHAIN_APPROX_SIMPLE);
std::vector<cv::Rect> motionRects;
for (const auto& contour : contours) {
double area = cv::contourArea(contour);
if (area > 500) { // Minimum area threshold
motionRects.push_back(cv::boundingRect(contour));
}
}
return motionRects;
}
};
// High-performance network streaming using WebRTC
class StreamingServer {
private:
VideoProcessor* processor;
std::atomic<bool> streaming{true};
public:
StreamingServer(VideoProcessor* proc) : processor(proc) {}
void startStreaming(int port = 8001) {
// Implementation would include WebRTC or custom UDP streaming
// This is a simplified version showing the concept
std::thread streamThread([this, port]() {
while (streaming) {
cv::Mat frame = processor->getNextFrame();
if (!frame.empty()) {
// Encode frame (H.264 hardware encoding)
std::vector<uchar> buffer;
cv::imencode(".jpg", frame, buffer,
std::vector<int>{cv::IMWRITE_JPEG_QUALITY, 85});
// Send encoded frame to clients (WebSocket/WebRTC)
sendFrameToClients(buffer);
}
std::this_thread::sleep_for(std::chrono::milliseconds(33));
}
});
streamThread.detach();
}
private:
void sendFrameToClients(const std::vector<uchar>& encodedFrame) {
// Implementation would send to WebSocket clients or WebRTC peers
// This demonstrates the high-performance approach
std::cout << "Streaming frame of size: " << encodedFrame.size() << " bytes" << std::endl;
}
};
// Main application entry point
int main(int argc, char* argv[]) {
if (argc < 2) {
std::cerr << "Usage: " << argv[0] << " <rtsp_url1> [rtsp_url2] ..." << std::endl;
return -1;
}
std::vector<std::unique_ptr<VideoProcessor>> processors;
std::vector<std::thread> processingThreads;
// Create processors for multiple camera streams
for (int i = 1; i < argc; ++i) {
auto processor = std::make_unique<VideoProcessor>();
auto streamingServer = std::make_unique<StreamingServer>(processor.get());
// Start video processing in separate thread
processingThreads.emplace_back([&processor, argv, i]() {
processor->processVideoStream(std::string(argv[i]));
});
// Start streaming server
streamingServer->startStreaming(8001 + i - 1);
processors.push_back(std::move(processor));
}
std::cout << "ARTEMIS Video Ingestion Service started with "
<< processors.size() << " camera streams" << std::endl;
// Keep application running
std::this_thread::sleep_for(std::chrono::seconds(3600)); // Run for 1 hour
// Cleanup
for (auto& processor : processors) {
processor->stop();
}
for (auto& thread : processingThreads) {
if (thread.joinable()) {
thread.join();
}
}
return 0;
}