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Implement Threaded Events to speed it up !!! #22

@asmodehn

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@asmodehn

We need to implement that in order to speed up events handling.
Carefull : have to link that with the EVENTTHREAD flag in SDL.
IF no thread, old way, if thread : do it the fast way
http://www.gameprogrammer.com/fastevents/fastevents1.html

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