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Copy pathplay.cpp
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127 lines (111 loc) · 2.17 KB
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#include <iostream>
#include <vector>
#include <algorithm>
#include <time.h>
using namespace std;
//card values 1-13
//card suit 1-4
class Card {
public:
int value;
int suit;
//string toSuit(int);
};
//52 cards
class Deck {
std::vector<Card> card_deck;
public:
explicit Deck();
void printDeck();
void shuffleDeck();
Card drawCard();
};
//28 cards
class Board: public Deck {
std::vector<Card> board;
public:
explicit Board();
void printBoard();
};
//10 cards
class NutDeck: public Deck {
Card nut_deck[10];
public:
void drawOne();
};
//14 cards
class Solitaire_Deck: public Deck {
Card sol_deck[14];
public:
void drawThree();
};
string toSuit(int suit) {
switch(suit) {
case 0 : return "hearts";
case 1 : return "diamonds";
case 2 : return "spades";
case 3 : return "clubs";
default : return "";
}
}
string toValue(int value) {
if(value < 11) return std::to_string(value);
switch(value) {
case 11 : return "jack";
case 12 : return "queen";
case 13 : return "king";
default : return "";
}
}
Deck::Deck() {
Card cur_card;
for(int i = 1; i <= 13; i++) {
for(int j = 0; j < 4; j++) {
cur_card.value = i;
cur_card.suit = j;
card_deck.push_back(cur_card);
}
}
}
void Deck::printDeck() {
for(int i = 0; i < 52; i++) {
cout << toValue(card_deck.at(i).value) << " " << toSuit(card_deck.at(i).suit) << endl;
}
}
void Deck::shuffleDeck() {
srand(time(NULL));
std::random_shuffle(card_deck.begin(), card_deck.end());
}
Card Deck::drawCard() {
Card drawed_card = card_deck.back();
card_deck.pop_back();
return drawed_card;
}
Board::Board() {
for(int i = 0; i < 28; i++) {
board.push_back(Deck::drawCard());
}
}
void Board::printBoard() {
for(int i = 0; i < 28; i++) {
cout << toValue(board.at(i).value) << " " << toSuit(board.at(i).suit) << endl;
}
}
void burn() {
}
int main() {
//Build two decks
Deck team1 = Deck();
Deck team2 = Deck();
team1.shuffleDeck();
team2.shuffleDeck();
//team1.printDeck();
cout << endl;
//team2.printDeck();
//Set up the board
Board board1 = Board();
board1.printBoard();
//Nutters and other player build decks
//play game
return 0;
}