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Phase 6: Stabilization and Release #4

Description

@automoto

Overview

Final hardening pass before the v0.1.0 tag. API freeze, all CI green, all success criteria from the PRD confirmed.

Exit Criteria: All success criteria in PRD section 13 are met and Phase 5.5 is complete.

Tasks

  • API review and freeze — audit all exported types, methods, and constants for naming consistency and completeness
  • Memory leak validation — 10,000 login/logout cycles with no growth in C heap or cgo.Handle map
  • All CI checks green on Linux (unit tests + lint + vet)
  • Manual test plan (docs/test.md) verified on all three platforms (macOS done; Linux and Windows via Phase 5.5)
  • All GoDoc comments present and accurate (enforced by linter)
  • Tag v0.1.0 release

Success Criteria Checklist

  • A Go developer can authenticate with EOS using DevAuth in under 20 lines of code
  • Two game processes can discover each other via lobby search, join a lobby, and exchange P2P packets
  • SDK runs correctly on Windows x64, Linux x64, and macOS
  • All public API methods accept context.Context and return error
  • Thread safety is fully abstracted; no public API requires the user to call runtime.LockOSThread()
  • Web API client works with CGO_ENABLED=0
  • All exported types and functions have GoDoc comments
  • Memory leak tests pass (10,000 login/logout cycles)
  • Getting-started documentation enables a new user to have a working lobby in < 30 minutes
  • P2P wrapper overhead < 5ms per send/receive (excluding network latency) — benchmark already shows ~24µs/op (~210× headroom)

Dependencies

  • Blocked by Phase 4 (Web API Client)
  • Blocked by Phase 5 (Documentation)
  • Blocked by Phase 5.5 (Cross-Platform Distribution)

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