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#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
test
sample opencv and detect class
:copyright: (c) 2011 by the Avelino Labs Team
:author: Thiago Avelino
:license: New BSD License
:version: 0.1
"""
import pygame
import Image
from pygame.locals import *
import sys
import opencv
from opencv import highgui
from opencv.highgui import *
from opencv.cv import *
camera = highgui.cvCreateCameraCapture(0)
def detect_hand(image):
image_size = cvGetSize(image)
# create grayscale version
grayscale = cvCreateImage(image_size, 8, 1)
cvCvtColor(image, grayscale, CV_BGR2GRAY)
# create storage
storage = cvCreateMemStorage(0)
cvClearMemStorage(storage)
# equalize histogram
cvEqualizeHist(grayscale, grayscale)
cashand = cvLoadHaarClassifierCascade('haarcascade_hand.xml', cvSize(1,1))
hands = cvHaarDetectObjects(grayscale,
cashand,
storage,
1.1,
2,
CV_HAAR_DO_CANNY_PRUNING,
cvSize(50, 50))
if hands.total > 0:
print '=> hand detected!'
for i in hands:
cvRectangle(image, cvPoint( int(i.x), int(i.y)),
cvPoint(int(i.x + i.width), int(i.y + i.height)),
CV_RGB(0, 0, 255), 1, 8, 0)
def detect_eye(image):
image_size = cvGetSize(image)
# create grayscale version
grayscale = cvCreateImage(image_size, 8, 1)
cvCvtColor(image, grayscale, CV_BGR2GRAY)
# create storage
storage = cvCreateMemStorage(0)
cvClearMemStorage(storage)
# equalize histogram
cvEqualizeHist(grayscale, grayscale)
caseye = cvLoadHaarClassifierCascade('haarcascade_eye.xml', cvSize(1,1))
eyes = cvHaarDetectObjects(grayscale,
caseye,
storage,
1.1,
2,
CV_HAAR_DO_CANNY_PRUNING,
cvSize(50, 50))
if eyes.total > 0:
print '=> eye detected!'
for i in eyes:
cvRectangle(image, cvPoint( int(i.x), int(i.y)),
cvPoint(int(i.x + i.width), int(i.y + i.height)),
CV_RGB(255, 0, 0), 1, 8, 0)
def detect_face(image):
image_size = cvGetSize(image)
# create grayscale version
grayscale = cvCreateImage(image_size, 8, 1)
cvCvtColor(image, grayscale, CV_BGR2GRAY)
# create storage
storage = cvCreateMemStorage(0)
cvClearMemStorage(storage)
# equalize histogram
cvEqualizeHist(grayscale, grayscale)
# detect objects
cascade = cvLoadHaarClassifierCascade('haarcascade_frontalface_alt.xml', cvSize(1,1))
faces = cvHaarDetectObjects(grayscale,
cascade,
storage,
1.2,
2,
CV_HAAR_DO_CANNY_PRUNING,
cvSize(50, 50))
if faces.total > 0:
print '=> face detected!'
for i in faces:
cvRectangle(image, cvPoint( int(i.x), int(i.y)),
cvPoint(int(i.x + i.width), int(i.y + i.height)),
CV_RGB(0, 255, 0), 2, 8, 0)
def get_image():
im = highgui.cvQueryFrame(camera)
detect_face(im)
detect_eye(im)
detect_hand(im)
return opencv.adaptors.Ipl2PIL(im)
fps = 30.0
pygame.init()
window = pygame.display.set_mode((640,480))
pygame.display.set_caption("WebCam Demo")
screen = pygame.display.get_surface()
while True:
events = pygame.event.get()
for event in events:
if event.type == QUIT or event.type == KEYDOWN:
sys.exit(0)
im = get_image()
pg_img = pygame.image.frombuffer(im.tostring(), im.size, im.mode)
screen.blit(pg_img, (0,0))
pygame.display.flip()
pygame.time.delay(int(1000 * 1.0/fps))