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snakeproject.cpp
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141 lines (109 loc) · 1.74 KB
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#include<iostream>
#include<cstdlib>
#include<conio.h>
#include<unistd.h>
#include<windows.h>
using namespace std;
bool gameover;
const int width=30;
const int height=30;
int x,y,fruitx,fruity,score;
int tailx[100];int taily[100];
int ntail;
enum direction{
stop=0,l,r,u,d
};
void setup(){
enum direction dir;
gameover=false;
dir=stop;
x=width/2;
y=height/2;
fruitx=rand()%width;
fruity=rand()%height;
score =0;
ntail++;
}
void draw(){
system("cls");
for(int i=0;i<width+2;i++)
cout<<"#";
cout<<endl;
for(int i=0;i<height;i++)
{
for(int j=0;j<width;j++)
{
if(j==0)
cout<<"#";
if(i==y && j==x)
cout<<"O";
else if (i==fruity && j==fruitx)
cout<<"F";
else
cout<<" ";
if(j==width-1)
cout<<"#";
}
cout<<endl;
}
for(int i=0;i<width+2;i++)
cout<<"#";
cout<<endl;
cout<<"SCORE:"<<score<<endl;
}
void input(){
if(_kbhit())
{
switch(_getch())
{
enum direction dir;
case 'a':
dir=l;break;
case 'd':
dir=r;break;
case 'w':
dir=u;break;
case 's':
dir=d;break;
case 'x':
gameover=true;
break;
}
}
}
void logic(){
enum direction dir;
switch(dir)
{
case l:
x--;
break;
case r:
x++;
break;
case u:
y--;
break;
case d: x++;
break;
default:
break;
}
if(x>width || x<0|| y>height || y<0)
gameover=true;
if(x==fruitx && y==fruity)
score=score+10;
fruitx=rand()%width;
fruity=rand()%height;
}
int main()
{
setup();
while(!gameover)
{
draw();
input();
logic();
sleep(10);
}
}