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server.js
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358 lines (330 loc) · 15.9 KB
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'use strict';
console.log(''); // new line
var vm = require('vm');
var fs = require('fs');
var zlib = require('zlib');
var http = require('http');
var WebSocketServer = require("ws").Server // this is a dependency. See package.json
var serverLoggers = [];
/**
* Declares the gameEngine variable for a later use.
* This variable will be set to an instance of murmures.GameEngine after all classes are loaded.
* @instance
* @type {murmures.GameEngine}
*/
var gameEngine = {};
/**
* The main namespace. All classes should be prefixed with it.
* @namespace
*/
var murmures = {
/**
* Startup time.
* @private
*/
startTime: process.hrtime(),
/**
* Writes timestamped log to the console.
* @public
*/
serverLog: function (txt, details) {
const diff = process.hrtime(this.startTime);
const fdiff = diff[0] + diff[1] / 1e9;
if (typeof txt !== 'undefined') {
if (typeof txt === 'object') {
console.log(fdiff.toFixed(6) + ' - %o' , txt);
} else {
console.log(fdiff.toFixed(6) + ' - ' + txt);
}
}
serverLoggers.forEach(function (ws) {
if (ws.readyState === 1) {
ws.send(JSON.stringify({ fn: 'log', payload: { timestamp: fdiff.toFixed(6), summary: txt, details: details } }));
}
}, this);
return fdiff;
},
restartGame: function (targetLevel) {
const timeline1 = new murmures.Timeline();
timeline1.build();
timeline1.nextKeyframe = 1;
gameEngine.timeline = timeline1;
gameEngine.levels = [];
gameEngine.activeLevel = 0;
gameEngine.levelIds = fs.readdirSync('./data/staticlevels/', 'utf8').sort();
let loopCounter = 0;
gameEngine.levelIds.forEach(function (levelName) {
const level1Txt = fs.readFileSync('./data/staticlevels/' + levelName, 'utf8').toString().replace(/^\uFEFF/, '');
const level1 = new murmures.Level();
level1.build(JSON.parse(level1Txt));
level1.id = levelName.replace('.json', '');
gameEngine.levels.push(level1);
if (typeof targetLevel !== 'undefined' && targetLevel && targetLevel === levelName) {
gameEngine.activeLevel = loopCounter;
}
loopCounter++;
}, this);
gameEngine.level = gameEngine.levels[gameEngine.activeLevel];
gameEngine.level.mobs.forEach(function (mob) {
const order1 = new murmures.Order();
order1.command = 'move';
order1.source = mob;
order1.target = mob.position;
const activation1 = new murmures.Activation();
activation1.build({
startTick : 0,
endTick : 9,
remainingWork : 0,
order : order1
});
timeline1.activationQueue[mob.guid] = activation1;
}, this);
gameEngine.heros = [];
const allHeroesKeys = [];
Object.keys(gameEngine.bodies).forEach(function (assetId) {
const ref = gameEngine.bodies[assetId];
if (murmures.C.LAYERS[ref.layerId][0] === 'Hero') allHeroesKeys.push(assetId);
});
const chosenHeroesKeys = [];
let chosenHero;
for (loopCounter = 0; loopCounter < 3; loopCounter++) {
do {
const rand = Math.floor(Math.random() * allHeroesKeys.length);
chosenHero = allHeroesKeys[rand];
} while (chosenHeroesKeys.indexOf(chosenHero) >= 0); // This loop prevents duplicate heroes
chosenHeroesKeys.push(chosenHero);
let hero1 = new murmures.Character();
hero1.build(gameEngine.level.getEntrance(), chosenHero, 2);
if (loopCounter === 0) {
hero1.setVision();
}
gameEngine.heros.push(hero1);
const order1 = new murmures.Order();
order1.command = 'wait';
order1.source = hero1;
order1.target = hero1.position;
const activation1 = new murmures.Activation();
activation1.build({
startTick : 0,
endTick : loopCounter + 1,
remainingWork : 0,
order : order1
});
timeline1.activationQueue[hero1.guid] = activation1;
}
gameEngine.timeline.tick();
gameEngine.reportQueue = [];
gameEngine.state = murmures.C.STATE_ENGINE_INIT;
},
clientScripts : {},
coreScripts : {},
};
murmures.serverLog('Loading classes');
/**
* Loads classes into the murmures namespace
*/
(function () {
const ctx = {
murmures: murmures,
gameEngine: {}
};
vm.createContext(ctx);
const constantsjs = fs.readFileSync('./src/js/core/constants.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(constantsjs, ctx, { filename: 'constants.js' });
const gameEnginejs = fs.readFileSync('./src/js/core/gameengine.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(gameEnginejs, ctx, { filename: 'gameengine.js' });
ctx.gameEngine = new murmures.GameEngine();
const utilsjs = fs.readFileSync('./src/js/core/utils.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(utilsjs, ctx, { filename: 'utils.js' });
const playerjs = fs.readFileSync('./src/js/core/player.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(playerjs, ctx, { filename: 'player.js' });
const tilejs = fs.readFileSync('./src/js/core/tile.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(tilejs, ctx, { filename: 'tile.js' });
const leveljs = fs.readFileSync('./src/js/core/level.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(leveljs, ctx, { filename: 'level.js' });
const characterjs = fs.readFileSync('./src/js/core/character.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(characterjs, ctx, { filename: 'character.js' });
const orderjs = fs.readFileSync('./src/js/core/order.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(orderjs, ctx, { filename: 'order.js' });
const turnReportjs = fs.readFileSync('./src/js/core/turnreport.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(turnReportjs, ctx, { filename: 'turnreport.js' });
const physicalBodyjs = fs.readFileSync('./src/js/core/physicalbody.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(physicalBodyjs, ctx, { filename: 'physicalbody.js' });
const behaviorjs = fs.readFileSync('./src/js/core/behavior.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(behaviorjs, ctx, { filename: 'behavior.js' });
const skilljs = fs.readFileSync('./src/js/core/skill.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(skilljs, ctx, { filename: 'skill.js' });
const activationjs = fs.readFileSync('./src/js/core/activation.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(activationjs, ctx, { filename: 'activation.js' });
const timelinejs = fs.readFileSync('./src/js/core/timeline.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(timelinejs, ctx, { filename: 'timeline.js' });
const vmperfjs = fs.readFileSync('./src/js/test/vmperf.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(vmperfjs, ctx, { filename: 'vmperf.js' });
const servertestjs = fs.readFileSync('./src/js/test/servertest.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(servertestjs, ctx, { filename: 'servertest.js' });
const pathfindingjs = fs.readFileSync('./src/js/core/pathfinding.js', 'utf8').toString().replace(/^\uFEFF/, '');
vm.runInContext(pathfindingjs, ctx, { filename: 'pathfinding.js' });
gameEngine = ctx.gameEngine;
})();
murmures.serverLog('Initializing game');
/**
* Initializes game
*/
(function () {
const assetsJson = fs.readFileSync('./data/reference/assets.json', 'utf8').toString().replace(/^\uFEFF/, '');
gameEngine.bodies = JSON.parse(assetsJson);
const localefrJson = fs.readFileSync('./data/locale/fr.json', 'utf8').toString().replace(/^\uFEFF/, '');
const localeenJson = fs.readFileSync('./data/locale/en.json', 'utf8').toString().replace(/^\uFEFF/, '');
gameEngine.locale = {};
gameEngine.locale.fr = JSON.parse(localefrJson);
gameEngine.locale.en = JSON.parse(localeenJson);
const localSkills = JSON.parse(fs.readFileSync('./data/reference/skill.json', 'utf8').toString().replace(/^\uFEFF/, ''));
Object.keys(localSkills).forEach(function (skillName) {
const tempSkill = new murmures.Skill();
tempSkill.build(localSkills[skillName], skillName);
gameEngine.skills[skillName] = tempSkill;
});
murmures.clientScripts = '\uFEFF'; // BOM
['base', 'renderer', 'ui', 'ui.timeline', 'animation', 'order', 'input', 'event', 'client'].forEach(function (scriptName) {
murmures.clientScripts += fs.readFileSync('./src/js/client/' + scriptName + '.js', 'utf8').toString().replace(/^\uFEFF/, '') + '\n\n';
}, this);
murmures.coreScripts = '\uFEFF'; // BOM
['clientbase', 'constants', 'utils', 'skill', 'character', 'level', 'order', 'turnreport', 'tile', 'pathfinding', 'activation', 'timeline', 'gameengine'].forEach(function (scriptName) {
murmures.coreScripts += fs.readFileSync('./src/js/core/' + scriptName + '.js', 'utf8').toString().replace(/^\uFEFF/, '') + '\n\n';
}, this);
murmures.restartGame();
})();
murmures.serverLog('Starting HTTP server');
// Tries to compress (gzip) the response, if the client browser allows it
function compressAndSend(request, response, contType, txt, callback) {
let acceptEncoding = request.headers['accept-encoding'];
if (!acceptEncoding) {
acceptEncoding = '';
}
if (acceptEncoding.match(/\bgzip\b/) && contType !== 'image/png') {
zlib.gzip(txt, function (err, zipped) {
if (err) throw err;
//murmures.serverLog('Response compressed');
response.writeHead(200, { 'Content-Type': contType, 'Content-Encoding': 'gzip' });
response.end(zipped, 'utf8', callback);
});
} else if (contType === 'image/png') {
let stats = fs.statSync('./src/img/murmures.png');
response.writeHead(200, { 'Content-Type': contType, 'Content-Length': stats.size });
response.end(txt);
} else {
response.writeHead(200, { 'Content-Type': contType });
response.end(txt);
}
}
var server = http.createServer(function (request, response) {
if (request.url === '/favicon.ico') {
response.writeHead(204); // No content
response.end();
} else if (request.url === '/') {
response.writeHead(301, { 'Location': '/src/pages/crawler.html' });
response.end();
} else if (request.url === '/allCore.js') {
compressAndSend(request, response, 'application/javascript', murmures.coreScripts);
} else if (request.url === '/allClient.js') {
compressAndSend(request, response, 'application/javascript', murmures.clientScripts);
} else if (request.url.startsWith('/src/')) {
// #region Static Pages
try {
let fileName = request.url;
fs.readFile('.' + fileName, function (err, fileContent) {
if (err) {
murmures.serverLog('Requested file not found:' + JSON.stringify({ err: err, requrl: fileName }));
response.writeHead(400); // Bad Request
response.end();
} else if (fileName.endsWith('.js')) {
compressAndSend(request, response, 'application/javascript', fileContent.toString());
} else if (fileName.endsWith('.css')) {
compressAndSend(request, response, 'text/css', fileContent.toString());
} else if (fileName.endsWith('.png')) {
compressAndSend(request, response, 'image/png', fileContent);
} else if (fileName.endsWith('.html')) {
compressAndSend(request, response, 'text/html', fileContent.toString());
} else {
response.writeHead(400); // Bad Request
response.end();
}
});
} catch (e) {
response.writeHead(404);
response.end();
}
// #endregion
} else {
response.writeHead(404);
response.end();
}
}).listen(process.env.PORT || 15881);
var wss = new WebSocketServer({ server: server });
wss.on('connection', function (ws) {
ws.on('message', function (messageTxt) {
const message = JSON.parse(messageTxt);
if (message.service === 'registerServerLog') {
serverLoggers.push(ws);
murmures.serverLog('New server logger registered');
} else if (message.service === 'getLevel') {
ws.send(JSON.stringify({ fn: 'init', payload: gameEngine }));
} else if (message.service === 'order') {
murmures.serverLog('Request received');
let clientOrder = new murmures.Order();
let parsing = clientOrder.build(message.payload);
if (parsing.valid) {
let check = gameEngine.checkOrder(clientOrder);
if (check.valid) {
//gameEngine.gameTurn++;
//murmures.serverLog('Order checked');
let beforeState = gameEngine.clone(); // TODO : clone AFTER the turn for better performances.
const activation1 = new murmures.Activation();
const sourceCharacter = clientOrder.source;
activation1.build({
startTick : gameEngine.timeline.time,
endTick : gameEngine.timeline.time + sourceCharacter.skills[sourceCharacter.activeSkill].activation,
remainingWork : 0,
order : clientOrder
});
gameEngine.timeline.enqueue(activation1);
gameEngine.timeline.tick();
let ge = gameEngine.compare(beforeState);
let res = JSON.stringify({ fn: 'o', payload: ge });
// broadcast to all clients
wss.clients.forEach(function (client) {
client.send(res);
});
// cleaning
gameEngine.reportQueue = [];
} else {
ws.send(JSON.stringify({ fn: 'o', payload: { error: check.reason } }));
}
} else {
ws.send(JSON.stringify({ fn: 'o', payload: { error: parsing.reason } }));
}
murmures.serverLog('Response sent');
} else if (message.service === 'restart') {
murmures.restartGame(message.payload);
wss.clients.forEach(function (client) {
client.send(JSON.stringify({ fn: 'init', payload: gameEngine }));
});
} else if (message.service === 'test') {
const test = new murmures.ServerTest();
test.run(require);
} else if (message.service === 'consistencyCheck') {
const clientGe = message.payload;
const diff = gameEngine.compare(clientGe);
if (typeof diff === 'undefined') {
//murmures.serverLog('Consistency Check OK');
} else {
murmures.serverLog('Consistency Check KO');
murmures.serverLog(JSON.stringify({ diff: diff }));
fs.writeFileSync('./log/diff', JSON.stringify({diff: diff, client: clientGe, server: gameEngine }));
}
} else {
murmures.serverLog('Received an incorrect message from WS:' + messageTxt.toString());
}
});
});
murmures.serverLog('Listening on http://127.0.0.1:' + (process.env.PORT || 15881).toString() + '/');