Skip to content

Join Session Success but cant travel to host Map #74

Description

@sabapruidze

I wanted to try free version before purchasing plugin , I set it up as in EIK tutorial, but when i press join it finds session and reloading menu map does not host map. I tried on 2 different Pc and Epic accounts and Im testing in Standalone Game with Epic account and device ID, but nothing works. This log is Clients Log trying to join session.. and Game instance screenshot where i have create find join blueprints setup.

Even if in this last BP setup may be something wrong i have tried alsmost everything with this bluepritns and nothing changes. even started CPP project ands setup but result is same. Please Help! :D

Image

2025.12.28-18.06.11:927][527]LogEIKSDK: LogEOSUI: Social Overlay: HandleActiveLobbyStateUpdated. LocalUserId = 000...efd, LobbyId = 1dd7354d1e4c442f9dcf0013d8f7e1ac, LocalUserLobbyState = Joining, LobbyCapacity = 2 [2025.12.28-18.06.11:941][527]LogEIKSDK: LogEOSLobby: Created lobby socket. LocalUserId=[000...efd] WebSocket=[00000282B97F2D10] [2025.12.28-18.06.11:941][527]LogEIKSDK: LogEOSLobby: Opening Lobby Socket To: "wss://api.epicgames.dev/lobby/v1/ea335409229e4db48f1a1ffda60c3389/lobbies/connect" [2025.12.28-18.06.12:505][585]LogEIKSDK: LogEOSLobby: Connection Established [2025.12.28-18.06.12:697][605]LogEIKSDK: LogEOSUI: Social Overlay: HandleActiveLobbyStateUpdated. LocalUserId = 000...efd, LobbyId = 1dd7354d1e4c442f9dcf0013d8f7e1ac, LocalUserLobbyState = Joined, LobbyCapacity = 2 [2025.12.28-18.06.12:697][606]LogEIKSDK: LogEOSUI: Social Overlay: HandleMemberStateUpdated LocalUserId = 000...efd, MemberId = 000...0bf, State = Updated [2025.12.28-18.06.12:712][606]LogEIKSDK: LogEOSRTC: RTCAudio Notification 'EOS_RTCAudio_AudioDevicesChangedCallbackInfo' is added. NotificationId=[64] [2025.12.28-18.06.12:713][606]LogEIKSDK: Warning: LogEOSRTC: EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead. [2025.12.28-18.06.13:659][606]LogEIKSDK: Warning: LogEOSRTC: EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead. [2025.12.28-18.06.13:661][607]LogEIKSDK: Warning: LogEOSRTC: EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead. [2025.12.28-18.06.13:661][607]LogEIKSDK: Warning: LogEOSRTC: EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead. [2025.12.28-18.06.13:662][607]LogEIKSDK: Warning: LogEOSRTC: EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead. [2025.12.28-18.06.13:662][607]LogEIKSDK: Warning: LogEOSRTC: EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead. [2025.12.28-18.06.13:663][607]LogEOSVoiceChat: Warning: [0000028355D77E10] EOS_Lobby_GetLobbyRTCRoomName failed error=EOS_Disabled [2025.12.28-18.06.13:663][607]LogEIKSDK: LogEOSPresence: Updating Presence to [Online]. LocalUserId=[f61...f19] Template=[] RichText=[] [2025.12.28-18.06.13:663][608]LogGlobalStatus: UEngine::Browse Started Browse: "EOS:00025f0b32da45e48e3cf0a9c57d70bf:GameNetDriver:26/Game/Maps/Menu" [2025.12.28-18.06.13:664][608]LogNet: Browse: EOS:00025f0b32da45e48e3cf0a9c57d70bf:GameNetDriver:26/Game/Maps/Menu [2025.12.28-18.06.13:664][608]LogPushModel: PushModel HandleCreation is now enabled [2025.12.28-18.06.13:665][608]LogNet: InitBase PendingNetDriver (NetDriverDefinition GameNetDriver) using replication model Generic [2025.12.28-18.06.13:665][608]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768) [2025.12.28-18.06.13:665][608]LogNet: Created socket for bind address: 0.0.0.0:0 [2025.12.28-18.06.13:666][608]LogNet: IpConnection_1 setting maximum channels to: 32767 [2025.12.28-18.06.13:667][608]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2025.12.28-18.06.13:667][608]LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 2 [2025.12.28-18.06.13:667][608]LogNet: Game client on port 7777, rate 100000 [2025.12.28-18.06.13:668][608]LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_HOST_NOT_FOUND [11001] [2025.12.28-18.06.13:670][609]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: , Name: IpConnection_1, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 3, Time: 2025.12.28-18.06.13 [2025.12.28-18.06.13:676][609]LogNet: UNetConnection::SendCloseReason: [2025.12.28-18.06.13:677][609]LogNet: - Result=AddressResolutionFailed, ErrorContext="AddressResolutionFailed" [2025.12.28-18.06.13:677][609]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: , Name: IpConnection_1, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID [2025.12.28-18.06.13:678][609]LogEIKSDK: LogEOS: FEpicGamesPlatform::GetOnlinePlatformType - No map for None - using default. [2025.12.28-18.06.13:678][609]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = PendingConnectionFailure, ErrorString = Your connection to the host has been lost., Driver = Name:PendingNetDriver Def:GameNetDriver IpNetDriver_1 [2025.12.28-18.06.13:679][609]LogNet: Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost. [2025.12.28-18.06.13:679][609]LogNet: NetworkFailure: PendingConnectionFailure, Error: 'Your connection to the host has been lost.' [2025.12.28-18.06.13:679][609]LogNet: DestroyNamedNetDriver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_1 [2025.12.28-18.06.13:680][609]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/Menu?closed" [2025.12.28-18.06.13:680][609]LogNet: Browse: /Game/Maps/Menu?closed [2025.12.28-18.06.13:680][609]LogNet: Connection failed; returning to Entry [2025.12.28-18.06.13:681][609]LogLoad: LoadMap: /Game/Maps/Menu?closed [2025.12.28-18.06.13:681][609]LogWorld: BeginTearingDown for /Game/Maps/Menu [2025.12.28-18.06.13:681][609]LogWorld: UWorld::CleanupWorld for Menu, bSessionEnded=true, bCleanupResources=true [2025.12.28-18.06.13:681][609]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.12.28-18.06.13:730][609]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.12.28-18.06.13:731][609]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: , Name: IpConnection_1, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID [2025.12.28-18.06.13:732][609]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change [2025.12.28-18.06.13:733][609]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: , Name: None, Driver: Name:PendingNetDriver Def:GameNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0 [2025.12.28-18.06.13:734][609]LogExit: Name:PendingNetDriver Def:GameNetDriver None shut down [2025.12.28-18.06.13:735][609]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2025.12.28-18.06.13:737][609]LogStreaming: Display: FlushAsyncLoading(179): 1 QueuedPackages, 0 AsyncPackages [2025.12.28-18.06.13:841][609]LogAudio: Display: Audio Device (ID: 1) registered with world 'Menu'. [2025.12.28-18.06.13:841][609]LogChaosDD: Creating Chaos Debug Draw Scene for world Menu [2025.12.28-18.06.13:843][609]LogLoad: Game class is 'BP_GameMode_C' [2025.12.28-18.06.13:846][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor being ready before playing [2025.12.28-18.06.13:846][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere being ready before playing [2025.12.28-18.06.13:847][609]LogWorld: Bringing World /Game/Maps/Menu.Menu up for play (max tick rate 0) at 2025.12.28-22.06.13 [2025.12.28-18.06.13:848][609]LogWorld: Bringing up level for play took: 0.001168 [2025.12.28-18.06.13:849][609]LogOnlineSession: Warning: EOS: RegisterPlayers: Not the owner of the session (GameSession) [2025.12.28-18.06.13:850][609]LogViewport: Display: Player bShowMouseCursor Changed, False -> True [2025.12.28-18.06.13:851][609]LogLoad: Took 0.181743 seconds to LoadMap(/Game/Maps/Menu) [2025.12.28-18.06.13:854][609]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/Menu [2025.12.28-18.06.13:887][609]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2025.12.28-18.06.13:892][609]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change [2025.12.28-18.06.13:895][609]LogOnlineSession: Warning: EOS: RegisterPlayers: Triggering completion delegates for session (GameSession) with success (0) [2025.12.28-18.06.13:902][610]LogEIKSDK: Warning: LogEOSConnect: FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed [2025.12.28-18.06.13:903][611]LogEIKSDK: Warning: LogEOSUI: Social Overlay: HandleMemberStateUpdated Resolve to Epic Account failed. LocalUserId = 000...efd, MemberId = 000...0bf [2025.12.28-18.06.21:977][418]LogEIKSDK: Warning: LogEOSRTC: TickTracker Tick is delayed. TimePeriod=[10.007033s] TickIntervalThreshold=[0.100000s] MaxTickInterval=[0.226344s] MaxExecutionTime=[0.000018s] TicksCount=[887] ExpectedTicksCount=[1000]

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions