From 2583e65d791ad9d02f31a82a6f336b0d87fdd66f Mon Sep 17 00:00:00 2001 From: VPK570 Date: Mon, 16 Mar 2026 14:41:59 +0530 Subject: [PATCH 1/3] fix: set SHOW_AXES to False by default --- brainrender/settings.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/brainrender/settings.py b/brainrender/settings.py index 0d830be..27d521c 100644 --- a/brainrender/settings.py +++ b/brainrender/settings.py @@ -33,7 +33,7 @@ ROOT_ALPHA = 0.2 # transparency of the overall brain model's actor' SCREENSHOT_SCALE = 1 SHADER_STYLE = "cartoon" # affects the look of rendered brain regions: [metallic, plastic, shiny, glossy, cartoon] -SHOW_AXES = True +SHOW_AXES = False WHOLE_SCREEN = False # If true render window is full screen OFFSCREEN = False NUM_LOGS_KEPT = 100 From 8026c63895d82d24bbd426f86e768e622bd34c70 Mon Sep 17 00:00:00 2001 From: VPK570 Date: Tue, 17 Mar 2026 18:05:53 +0530 Subject: [PATCH 2/3] fix: harmonize k3d render suggestion to use Plotter() approach --- brainrender/render.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/brainrender/render.py b/brainrender/render.py index c09e237..6072ef7 100644 --- a/brainrender/render.py +++ b/brainrender/render.py @@ -274,8 +274,9 @@ def render( self.remove(*self.get_actors(br_class="silhouette")) print( f"[{teal}]Your scene is ready for rendering, use:\n", - Syntax("from vedo import show", lexer="python"), - Syntax("vedo.show(*scene.renderables)", lexer="python"), + Syntax("from vedo import Plotter", lexer="python"), + Syntax("plt = Plotter()", lexer="python"), + Syntax("plt.show(*scene.renderables)", lexer="python"), sep="\n", ) else: # pragma: no cover From 688708141a2da0efcaa3d1788f7e31435c80802b Mon Sep 17 00:00:00 2001 From: Alessandro Felder Date: Tue, 12 May 2026 14:02:40 +0100 Subject: [PATCH 3/3] Revert settings change --- brainrender/settings.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/brainrender/settings.py b/brainrender/settings.py index 27d521c..0d830be 100644 --- a/brainrender/settings.py +++ b/brainrender/settings.py @@ -33,7 +33,7 @@ ROOT_ALPHA = 0.2 # transparency of the overall brain model's actor' SCREENSHOT_SCALE = 1 SHADER_STYLE = "cartoon" # affects the look of rendered brain regions: [metallic, plastic, shiny, glossy, cartoon] -SHOW_AXES = False +SHOW_AXES = True WHOLE_SCREEN = False # If true render window is full screen OFFSCREEN = False NUM_LOGS_KEPT = 100