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[SDL3 GPU Migration] Task 14: Main Renderer Integration #18

@bryfur

Description

@bryfur

Phase 5: Cleanup - Integration & Testing

Agent: Integration Agent
Dependencies: All Phase 3 and Phase 4 tasks
Estimated Time: 4-6 hours

📄 Full details available in: docs/sdl3_gpu_migration_plan.md - See "Task 14: Integration & Testing" section


Objectives

  1. Integrate all renderer subsystems
  2. Verify complete rendering pipeline
  3. Performance testing and optimization
  4. Fix any remaining issues

Verification Checklist

  • Application launches without errors
  • Login screen renders
  • World loads and displays
  • Terrain renders with textures
  • Player character renders
  • Other players visible
  • NPCs/enemies render
  • Animations play smoothly
  • UI elements functional
  • Chat works
  • Health bars display
  • Shadows render correctly
  • Day/night cycle works (if applicable)
  • Particle effects display
  • No memory leaks (check with tools)
  • CI passes - Project builds successfully on Ubuntu (GitHub Actions)

Performance Targets

  • 60 FPS at 1080p with 50+ entities visible
  • GPU memory usage reasonable (measure baseline)
  • No hitching on texture/model loads

Platform Testing

  • macOS (Metal backend)
  • Windows (Vulkan/D3D12 backend) - if applicable
  • Linux (Vulkan backend) - if applicable

Integration Steps

  1. Run game and observe console for any GL errors/warnings
  2. Walk through all game areas
  3. Test all ability effects
  4. Test UI interactions
  5. Monitor frame times
  6. Profile GPU usage

Acceptance Criteria

  • All subsystems work together
  • No visual regressions
  • Performance meets targets
  • No crashes or hangs
  • Memory stable over time
  • CI passes - Project builds successfully on Ubuntu (GitHub Actions)

Blocked by: #9, #10, #11, #12, #13, #15, #16, #17

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