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[SDL3 GPU Migration] Task 15: Cleanup & Validation #19

@bryfur

Description

@bryfur

Phase 5: Cleanup - Final Cleanup & Validation

Agent: Cleanup Agent
Dependencies: #18 (Task 14: Integration & Testing)
Estimated Time: 2-3 hours

📄 Full details available in: docs/sdl3_gpu_migration_plan.md - See "Task 15: Final Cleanup & Validation" section


Objectives

  1. Remove all legacy OpenGL code
  2. Delete unused files
  3. Update documentation
  4. Final code review

Files to Delete

  • Any remaining .glsl files (if not already removed)
  • client/shader.hpp (old embedded shaders)
  • Any GL-specific utilities

Files to Verify Clean

Run: grep -r "glGen\|glBind\|glDraw\|glEnable\|glDisable\|glUniform\|glVertex\|glBuffer\|glTexture\|GL_" client/

Expected result: No matches

Documentation Updates

  • Update README.md with new build requirements
  • Document shader compilation process
  • Update any architecture docs
  • Add SDL3 GPU migration notes

CMakeLists.txt Final State

Verify these are REMOVED:

  • find_package(OpenGL)
  • find_package(GLEW)
  • OpenGL/GLEW in target_link_libraries

Verify these are PRESENT:

  • SDL3 GPU features enabled
  • SDL_shadercross linked
  • Shader compilation rules

Code Quality

  • Remove any TODO/FIXME related to GL migration
  • Remove any commented-out GL code
  • Consistent naming conventions
  • Proper error handling
  • Resource cleanup in destructors

Final Verification Commands

# Check for any remaining GL references
grep -rn "GL_" client/ --include="*.cpp" --include="*.hpp"
grep -rn "glew" client/ --include="*.cpp" --include="*.hpp"

# Verify build
rm -rf build && mkdir build && cd build && cmake .. && make

# Run game
./mmo_client

Acceptance Criteria

  • Zero GL references in codebase
  • Build succeeds cleanly
  • Game runs on all target platforms
  • Documentation is current
  • Code review approved
  • CI passes - Project builds successfully on Ubuntu (GitHub Actions)

Migration Complete! 🎉

Blocked by: #18

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