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SceneView.cpp
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255 lines (191 loc) · 6.86 KB
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#include "SceneView.h"
#include <QExposeEvent>
#include <QOpenGLShaderProgram>
#include <QDateTime>
#include "DebugApplication.h"
#define SHADER(x) mShaderPrograms[x].shaderProgram()
SceneView::SceneView() :
mInputEventReceived(false)
{
mKeyboardMouseHandler.addRecognizedKey(Qt::Key_W);
mKeyboardMouseHandler.addRecognizedKey(Qt::Key_A);
mKeyboardMouseHandler.addRecognizedKey(Qt::Key_S);
mKeyboardMouseHandler.addRecognizedKey(Qt::Key_D);
mKeyboardMouseHandler.addRecognizedKey(Qt::Key_Q);
mKeyboardMouseHandler.addRecognizedKey(Qt::Key_E);
mKeyboardMouseHandler.addRecognizedKey(Qt::Key_Shift);
ShaderProgram blocks("shaders/withWorldAndCamera.vert","shaders/simple.frag");
blocks.mUniformNames.append("worldToView");
mShaderPrograms.append( blocks );
// ShaderProgram frustums("shaders/withWorldAndCamera.vert","shaders/simple.frag");
// frustums.mUniformNames.append("worldToView");
// mShaderPrograms.append( frustums );
ShaderProgram grid("shaders/grid.vert","shaders/grid.frag");
grid.mUniformNames.append("worldToView"); // mat4
grid.mUniformNames.append("gridColor"); // vec3
grid.mUniformNames.append("backColor"); // vec3
mShaderPrograms.append( grid );
mCamera.translate(-5,10,15);
mCamera.rotate(-30, mCamera.right());
mCamera.rotate(-25, QVector3D(0.0f, 1.0f, 0.0f));
}
SceneView::~SceneView() {
if (mContext) {
mContext->makeCurrent(this);
for (ShaderProgram & p : mShaderPrograms)
p.destroy();
mBoxObject.destroy();
// mCameraObject.destroy();
mGridObject.destroy();
mGPUTimers.destroy();
}
}
void SceneView::initializeGL() {
FUNCID(SceneView::initializeGL);
try {
for (ShaderProgram & p : mShaderPrograms)
p.create();
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
mBoxObject.create(SHADER(0));
// mCameraObject.create(SHADER(1));
mGridObject.create(SHADER(1));
mGPUTimers.setSampleCount(5);
mGPUTimers.create();
}
catch (OpenGLException & ex) {
throw OpenGLException(ex, "OpenGL initialization failed.", FUNC_ID);
}
}
void SceneView::resizeGL(int width, int height) {
mProjection.setToIdentity();
mProjection.perspective(45.0f, width / float(height), 0.01f, 1000.0f);
updateWorld2ViewMatrix();
}
void SceneView::paintGL() {
mCPUTimer.start();
if (((DebugApplication *)qApp)->mAboutToTerminate)
return;
if (mInputEventReceived)
processInput();
const qreal retinaScale = devicePixelRatio();
glViewport(0, 0, width() * retinaScale, height() * retinaScale);
qDebug() << "SceneView::paintGL(): Rendering to:" << width() << "x" << height();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QVector3D backColor(0.1f, 0.15f, 0.3f);
glClearColor(0.1f, 0.15f, 0.3f, 1.0f);
QVector3D gridColor(0.5f, 0.5f, 0.7f);
mGPUTimers.reset();
mGPUTimers.recordSample();
SHADER(0)->bind();
SHADER(0)->setUniformValue(mShaderPrograms[0].mUniformIDs[0], mWorldToView);
mGPUTimers.recordSample();
mBoxObject.render();
SHADER(0)->release();
mGPUTimers.reset();
mGPUTimers.recordSample();
// SHADER(1)->bind();
// SHADER(1)->setUniformValue(mShaderPrograms[1].mUniformIDs[0], mWorldToView);
// mGPUTimers.recordSample();
// mCameraObject.render();
// SHADER(1)->release();
mGPUTimers.recordSample();
SHADER(1)->bind();
SHADER(1)->setUniformValue(mShaderPrograms[1].mUniformIDs[0], mWorldToView);
SHADER(1)->setUniformValue(mShaderPrograms[1].mUniformIDs[1], gridColor);
SHADER(1)->setUniformValue(mShaderPrograms[1].mUniformIDs[2], backColor);
mGPUTimers.recordSample();
mGridObject.render();
SHADER(1)->release();
mGPUTimers.recordSample();
checkInput();
QVector<GLuint64> intervals = mGPUTimers.waitForIntervals();
for (GLuint64 it : intervals)
qDebug() << " " << it*1e-6 << "ms/frame";
QVector<GLuint64> samples = mGPUTimers.waitForSamples();
qDebug() << "Total render time: " << (samples.back() - samples.front())*1e-6 << "ms/frame";
qint64 elapsedMs = mCPUTimer.elapsed();
qDebug() << "Total paintGL time: " << elapsedMs << "ms";
}
void SceneView::keyPressEvent(QKeyEvent *event) {
mKeyboardMouseHandler.keyPressEvent(event);
checkInput();
}
void SceneView::keyReleaseEvent(QKeyEvent *event) {
mKeyboardMouseHandler.keyReleaseEvent(event);
checkInput();
}
void SceneView::mousePressEvent(QMouseEvent *event) {
mKeyboardMouseHandler.mousePressEvent(event);
checkInput();
}
void SceneView::mouseReleaseEvent(QMouseEvent *event) {
mKeyboardMouseHandler.mouseReleaseEvent(event);
checkInput();
}
void SceneView::mouseMoveEvent(QMouseEvent * /*event*/) {
checkInput();
}
void SceneView::wheelEvent(QWheelEvent *event) {
mKeyboardMouseHandler.wheelEvent(event);
checkInput();
}
void SceneView::checkInput() {
if (mKeyboardMouseHandler.buttonDown(Qt::RightButton)) {
if (mKeyboardMouseHandler.keyDown(Qt::Key_W) ||
mKeyboardMouseHandler.keyDown(Qt::Key_A) ||
mKeyboardMouseHandler.keyDown(Qt::Key_S) ||
mKeyboardMouseHandler.keyDown(Qt::Key_D) ||
mKeyboardMouseHandler.keyDown(Qt::Key_Q) ||
mKeyboardMouseHandler.keyDown(Qt::Key_E))
{
mInputEventReceived = true;
renderLater();
return;
}
if (mKeyboardMouseHandler.mouseDownPos() != QCursor::pos()) {
mInputEventReceived = true;
renderLater();
return;
}
}
if (mKeyboardMouseHandler.wheelDelta() != 0) {
mInputEventReceived = true;
renderLater();
return;
}
}
void SceneView::processInput() {
Q_ASSERT(mInputEventReceived);
mInputEventReceived = false;
if (mKeyboardMouseHandler.buttonDown(Qt::RightButton)) {
QVector3D translation;
if (mKeyboardMouseHandler.keyDown(Qt::Key_W)) translation += mCamera.forward();
if (mKeyboardMouseHandler.keyDown(Qt::Key_S)) translation -= mCamera.forward();
if (mKeyboardMouseHandler.keyDown(Qt::Key_A)) translation -= mCamera.right();
if (mKeyboardMouseHandler.keyDown(Qt::Key_D)) translation += mCamera.right();
if (mKeyboardMouseHandler.keyDown(Qt::Key_Q)) translation -= mCamera.up();
if (mKeyboardMouseHandler.keyDown(Qt::Key_E)) translation += mCamera.up();
float transSpeed = 0.4f;
if (mKeyboardMouseHandler.keyDown(Qt::Key_Shift))
transSpeed = 0.05f;
mCamera.translate(transSpeed * translation);
QPoint mouseDelta = mKeyboardMouseHandler.resetMouseDelta(QCursor::pos());
static const float rotatationSpeed = 0.3f;
const QVector3D LocalUp(0.0f, 1.0f, 0.0f);
mCamera.rotate(-rotatationSpeed * mouseDelta.x(), LocalUp);
mCamera.rotate(-rotatationSpeed * mouseDelta.y(), mCamera.right());
mKeyboardMouseHandler.clearWasPressedKeyStates();
}
int wheelDelta = mKeyboardMouseHandler.resetWheelDelta();
if (wheelDelta != 0) {
float transSpeed = 0.4f;
if (mKeyboardMouseHandler.keyDown(Qt::Key_Shift))
transSpeed = 0.05f;
mCamera.translate(wheelDelta * transSpeed * mCamera.forward());
}
updateWorld2ViewMatrix();
}
void SceneView::updateWorld2ViewMatrix() {
mWorldToView = mProjection * mCamera.toMatrix() * mTransform.toMatrix();
}