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378 lines (263 loc) · 10.2 KB
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package bj;
import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
public class BlackJack {
private int player_money = 10;
private ArrayList<Integer> player_cards = new ArrayList<Integer>();
private ArrayList<Integer> dealer_cards = new ArrayList<Integer>();
public static void main(String[] args) {
BlackJack bj = new BlackJack();
bj.initialize();
Scanner sc = new Scanner(System.in);
boolean continue_ = true;
while(continue_) {
String input = "";
System.out.println("Would you like to draw again? (y/n/dd/SURR)");
input = sc.nextLine();
if(input.equals("y")) {
bj.setPlayerCards(add_card(bj.getPlayerCards()));
System.out.println(print_cards(bj.getPlayerCards()));
if(addup_cards(bj.getPlayerCards(),0) > 21) {
System.out.println("BUST!! You lost your money.");
bj.setPlayerMoney(bj.getPlayerMoney()-2);
if(bj.getPlayerMoney() <= 0) {
System.out.println("--------------------");
System.out.println("GAME OVER! YOU RAN OUT OF MONEY!");
System.exit(-1);
}
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("----------------------");
bj.initialize();
}
}
if(input.equals("n")) {
int locked_in;
locked_in = addup_cards(bj.getPlayerCards(),0);
if(numberOfA(bj.getPlayerCards()) >= 1 && addup_cards(bj.getPlayerCards(),1) <= 21) {
locked_in = addup_cards(bj.getPlayerCards(),1);
}
System.out.println("Locked in at a sum of " + locked_in);
System.out.println("Dealer cards REVEALED: " + print_cards(bj.getDealerCards()));
boolean continue_steps = true;
while(dealer_algorithm(addup_cards(bj.getDealerCards(),0), locked_in, numberOfA(bj.getDealerCards())) == true && continue_steps) {
bj.setDealerCards(add_card(bj.getDealerCards()));
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(print_cards(bj.getDealerCards()));
if(addup_cards(bj.getDealerCards(),0) > 21) {
System.out.println("The dealer BUSTED! You get more money!");
bj.setPlayerMoney(bj.getPlayerMoney()+2);
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("-------------------------");
bj.initialize();
continue_steps = false;
}
}
if(addup_cards(bj.getDealerCards(),0) > locked_in && continue_steps) {
System.out.println("You lost your money.");
bj.setPlayerMoney(bj.getPlayerMoney()-2);
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("--------------------------");
if(bj.getPlayerMoney() <= 0) {
System.out.println("--------------------------");
System.out.println("GAME OVER! YOU RAN OUT OF MONEY!");
System.exit(-1);
}
}
if(addup_cards(bj.getDealerCards(),0) < locked_in && continue_steps) {
System.out.println("You won money!");
bj.setPlayerMoney(bj.getPlayerMoney()+2);
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("--------------------------");
}
if(addup_cards(bj.getDealerCards(),0) == locked_in && continue_steps) {
System.out.println("Draw: You lost no money");
System.out.println("--------------------------");
}
if(continue_steps) {
bj.initialize();
}
}
if(input.equals("dd")) {
boolean continue_steps = true;
bj.setPlayerCards(add_card(bj.getPlayerCards()));
System.out.println(print_cards(bj.getPlayerCards()));
if(addup_cards(bj.getPlayerCards(),0) > 21) {
System.out.println("BUST!! You lost your money.");
continue_steps = false;
bj.setPlayerMoney(bj.getPlayerMoney()-4);
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("--------------------------");
if(bj.getPlayerMoney() <= 0) {
System.out.println("--------------------");
System.out.println("GAME OVER! YOU RAN OUT OF MONEY!");
System.exit(-1);
}
bj.initialize();
}
int locked_in;
locked_in = addup_cards(bj.getPlayerCards(),0);
if(numberOfA(bj.getPlayerCards()) >= 1 && addup_cards(bj.getPlayerCards(),1) <= 21) {
locked_in = addup_cards(bj.getPlayerCards(),1);
}
if(continue_steps) {
print_cards(bj.getPlayerCards());
System.out.println("Locked in at a sum of " + locked_in);
System.out.println("Dealer cards REVEALED: " + print_cards(bj.getDealerCards()));
}
while(dealer_algorithm(addup_cards(bj.getDealerCards(),0), locked_in, numberOfA(bj.getDealerCards())) == true && continue_steps) {
bj.setDealerCards(add_card(bj.getDealerCards()));
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(print_cards(bj.getDealerCards()));
if(addup_cards(bj.getDealerCards(),0) > 21) {
System.out.println("The dealer BUSTED! You get more money!");
bj.setPlayerMoney(bj.getPlayerMoney()+4);
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("-------------------------");
bj.initialize();
continue_steps = false;
}
}
if(addup_cards(bj.getDealerCards(),0) > locked_in && continue_steps) {
System.out.println("You lost your money.");
bj.setPlayerMoney(bj.getPlayerMoney()-4);
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("--------------------------");
if(bj.getPlayerMoney() <= 0) {
System.out.println("--------------------------");
System.out.println("GAME OVER! YOU RAN OUT OF MONEY!");
System.exit(-1);
}
}
if(addup_cards(bj.getDealerCards(),0) < locked_in && continue_steps) {
System.out.println("You won money!");
bj.setPlayerMoney(bj.getPlayerMoney()+4);
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("--------------------------");
}
if(addup_cards(bj.getDealerCards(),0) == locked_in && continue_steps) {
System.out.println("Draw: You lost no money");
System.out.println("--------------------------");
}
if(continue_steps) {
bj.initialize();
}
}
if(input.equals("SURR")) {
System.out.println("So much for 'never surrender never give up.' Welp.");
bj.setPlayerMoney(bj.getPlayerMoney()-1);
System.out.println("You have " + bj.getPlayerMoney() + " money left");
System.out.println("-------------------------");
if(bj.getPlayerMoney() <= 0) {
System.out.println("--------------------------");
System.out.println("GAME OVER! YOU RAN OUT OF MONEY!");
System.exit(-1);
}
bj.initialize();
}
}
}
public void initialize() {
player_cards.clear();
player_cards = add_card(player_cards);
player_cards = add_card(player_cards);
dealer_cards.clear();
dealer_cards = add_card(dealer_cards);
dealer_cards = add_card(dealer_cards);
System.out.println(print_cards(player_cards));
System.out.println("The dealer's cards are: " + dealer_cards.get(0) + " | ???");
}
public static ArrayList<Integer> add_card(ArrayList<Integer> al) {
int[] cards = new int[] {1,2,3,4,5,6,7,8,9,10,10,10,10};
Random r = new Random();
int ra = r.nextInt(13);
al.add(cards[ra]);
return al;
}
public static String print_cards(ArrayList<Integer> al) {
StringBuilder bob = new StringBuilder();
bob.append("Cards are: " + al.get(0));
for(int i = 1; i < al.size(); i++) {
bob.append(" | " + al.get(i));
}
return bob.toString();
}
public static int addup_cards(ArrayList<Integer> al, int numOfA) {
int total = 0;
for(int i = 0; i < al.size(); i++) {
total += al.get(i);
}
return total + 10*numOfA;
}
public static boolean dealer_algorithm(int card_sum, int player_sum, int num_of_A) {
// If the function returns true, the dealer draws a card. If false, he doesn't.
if(card_sum > 16) {
return false;
}
else if(card_sum < 17 && card_sum < player_sum) {
return true; }
else {
return false; }
}
public static int numberOfA(ArrayList<Integer> al) {
int numOfA = 0;
for(int i = 0; i < al.size(); i++) {
if(al.get(i) == 1) {
numOfA++;
}
}
return numOfA;
}
public ArrayList<Integer> getPlayerCards(){
return this.player_cards;
}
public ArrayList<Integer> getDealerCards(){
return this.dealer_cards;
}
public int getPlayerMoney() {
return this.player_money;
}
public void setPlayerCards(ArrayList<Integer> al) {
this.player_cards = al;
}
public void setDealerCards(ArrayList<Integer> al) {
this.dealer_cards = al;
}
public void setPlayerMoney(int a) {
this.player_money = a;
}
}
/*
v0.1-v0.2:
Helper functions created and bj.initialize() is working
v0.3:
"Yes" option to draw again question has been added
v1.0:
"No" option to draw again question has been added
v1.0.1:
Member variables encapsulated
v1.1:
Added functionality to the A card for the player
v1.1.1:
Fixed an issue in the "no" circumstance where the game auto-plays itself for a round before returning to normal
v1.2:
"Double down" and "surrender" option to draw again question has been added
v1.2.1:
Fixed an issue in the "double down" circumstance where a new game starts before the old game ends
Code for detecting A card's addup has been optimized
v1.2.2 (IN PROGRESS):
Added functinality to the A card for the dealer
Slight time delay for dealer cards
THINGS TO BE DONE:
-Add insurance [v1.2.3]
*/