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node_modules
dist
out
tmp
# build
.DS_Store
resources/pyScript/
*.log*
**/*.node
# Dev mode log file (project root)
log.txt
# local env files
.env
.env.*
.env.local
.env.*.local
# Log files
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
# Editor directories and files
.idea
.vscode
.cursor
.claude
*.suo
# VitePress
docs/.vitepress/dist
docs/.vitepress/cache
*.ntvs*
*.njsproj
*.sln
*.sw?
vendor/
!vendor/
vendor/*
!vendor/demucs/
vendor/demucs/*
!vendor/demucs/bootstrap/
vendor/demucs/bootstrap/*
!vendor/demucs/bootstrap/mixtape_demucs_bootstrap.py
!vendor/r3-stretch/
vendor/r3-stretch/*
!vendor/r3-stretch/win32-x64/
!vendor/r3-stretch/win32-x64/*.dll
!vendor/r3-stretch/darwin-universal/
!vendor/r3-stretch/darwin-universal/*.dylib
.codex_tmp
.playwright-mcp/
.workbuddy/
__pycache__/
# Local grid analysis lab
grid-analysis-lab/
# Local song-structure analysis lab (reports, replay cache, scratch files)
structure-analysis-lab/
test-data/song-structure/audio/
test-data/song-structure/local-paths.json
# Local song-structure truth dataset (audio is unavailable in Git, so labels stay local too)
test-data/song-structure/manifest.json
test-data/song-structure/tracks/
test-data/song-structure/baselines/
# FFmpeg native binaries (downloaded at build time)
rust_package/*.dll
rust_package/native/ffmpeg/win32-x64/
rust_package/native/ffmpeg/darwin/
rust_package/native/ffmpeg/darwin-arm64/
rust_package/native/ffmpeg/darwin-x64/
rust_package/native/ffmpeg/**/*.lib
rust_package/native/ffmpeg/**/*.dll
rust_package/native/ffmpeg/**/*.a
rust_package/native/ffmpeg/**/*.dylib
rust_package/native/ffmpeg/**/bin/