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# Upstream reference clone (kept locally for porting the spec, not part of this repo)
reference/
# .NET build artifacts
[Bb]in/
[Oo]bj/
artifacts/
build-stage/
*.user
.vs/
# Rider / VS Code
.idea/
*.DotSettings.user
# NuGet
*.nupkg
packages/
# Test output / coverage / local scratch
[Tt]est[Rr]esults/
*.coverage
*.cobertura.xml
[Cc]overage/
scratch/
test-games/
# Native build output (built from source via MSBuild targets — never committed)
*.so
*.so.*
*.dll
src/native/mt32/*.obj
src/native/mt32/*.exp
src/native/mt32/*.lib
# App runtime data (cores, ROMs, downloaded shaders — never commit)
Cores/
Gameboxes/
publish/
# Release build output (regenerated by packaging/build-release.sh)
packaging/out/
# Local API keys — never commit (see Secrets.cs.template)
**/Secrets.cs
# Internal working / planning notes — local only, never published (public repo)
/notes/
local-notes/
# OS
.DS_Store
Thumbs.db
desktop.ini