I'm working in π«[β3, im], so I'd like to bypass floating point rounding errors by representing coordinates with a Complex{Exact} where Exact stores an element of π«[β3] using two Ints. However, when constructing a Polygon, vertices are automatically converted with float.
I'm working in
π«[β3, im], so I'd like to bypass floating point rounding errors by representing coordinates with aComplex{Exact}whereExactstores an element ofπ«[β3]using twoInts. However, when constructing aPolygon, vertices are automatically converted withfloat.