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Copy pathhandler.cpp
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executable file
·332 lines (279 loc) · 8.53 KB
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#include "handler.h"
#include "constants.h"
#include "utils.h"
#include "constantname.h"
#include "eleuconf.h"
namespace ts
{
QList<Spell> Handler::m_spells;
QList<TrapDamageType> Handler::m_trapDamageTypes;
void Handler::init()
{
loadSpells();
loadTrapDamageTypes();
}
Handler::Handler()
{
}
Handler::~Handler()
{
}
/*
Handler::Handler( const Handler& h )
{
m_spells = h.m_spells;
}
Handler& Handler::operator=( const Handler& h )
{
if( this != &h )
{
m_spells = h.m_spells;
}
return *this;
}
*/
void Handler::cleanUp()
{
m_spells.clear();
m_trapDamageTypes.clear();
}
void Handler::addSpell( const QString &name, int id )
{
Spell spell( id, name );
m_spells.append( spell );
}
void Handler::loadSpells()
{
for(int i = 0; i < Eleuconf::countAspells(); i++)
addSpell( Eleuconf::getAspellsName(i) + QString(" (")+ QString::number(Eleuconf::getAspellsLevel(i)) + QString(")"), i);
}
QString Handler::spellName( int sid )
{
QList<Spell>::const_iterator it = m_spells.begin();
while( it != m_spells.end() )
{
if( (*it).id() == sid )
return (*it).name();
++it;
}
return QString( "Error" );
}
void Handler::addTrapDamageType( const QString &name, int id )
{
TrapDamageType tdt( id, name );
m_trapDamageTypes.append( tdt );
}
void Handler::loadTrapDamageTypes()
{
addTrapDamageType( "poison", -4 );
addTrapDamageType( "sleep", -3 );
addTrapDamageType( "teleport", -2 );
addTrapDamageType( "fire", 26 );
addTrapDamageType( "cold", 327 );
addTrapDamageType( "acid", 67 );
addTrapDamageType( "energy", 10 );
addTrapDamageType( "blunt", 331 );
addTrapDamageType( "pierce", 332 );
addTrapDamageType( "slash", 333 );
}
QString Handler::trapDamageTypeName( int did )
{
QList<TrapDamageType>::const_iterator it = m_trapDamageTypes.begin();
while( it != m_trapDamageTypes.end() )
{
if( (*it).id() == did )
return (*it).name();
++it;
}
return QString( "Sconosciuto" );
}
QString Handler::liquidName( int lid )
{
switch( lid )
{
case 0: return "Acqua";
case 1: return "Birra";
case 2: return "Vino";
case 3: return "BirraChiara";
case 4: return "BirraScura";
case 5: return "Whiskey";
case 6: return "Limonata";
case 7: return "Acquavite";
case 8: return "Vodka";
case 9: return "Slime";
case 10: return "Latte";
case 11: return "Te";
case 12: return "Caffè";
case 13: return "Sangue";
case 14: return "AcquaSalata";
case 15: return "CocaCola";
default:
return "Error";
}
}
QString Handler::itemValueName( int item_type, int value_id )
{
if( value_id < 0 || value_id >= ITEM_VALUE_END )
{
return "Undefined";
}
QString sValue[ ITEM_VALUE_END ];
for( int i = 0; i < ITEM_VALUE_END; i++ )
sValue[ i ] = QString( "Value%1" ).arg( i );
switch( item_type )
{
case ITEM_TYPE_LIGHT:
sValue[ ITEM_VALUE_2 ] = "Durata";
break;
case ITEM_TYPE_SCROLL:
case ITEM_TYPE_POTION:
sValue[ ITEM_VALUE_0 ] = "Livello";
sValue[ ITEM_VALUE_1 ] = "Incantesimo #1";
sValue[ ITEM_VALUE_2 ] = "Incantesimo #2";
sValue[ ITEM_VALUE_3 ] = "Incantesimo #3";
break;
case ITEM_TYPE_WAND:
case ITEM_TYPE_STAFF:
sValue[ ITEM_VALUE_0 ] = "Livello";
sValue[ ITEM_VALUE_1 ] = "Max cariche";
sValue[ ITEM_VALUE_2 ] = "Cariche rimaste";
sValue[ ITEM_VALUE_3 ] = "Incantesimo";
break;
case ITEM_TYPE_WEAPON:
sValue[ ITEM_VALUE_1 ] = "Numero dadi";
sValue[ ITEM_VALUE_2 ] = "Numero facce";
sValue[ ITEM_VALUE_3 ] = "Tipo di danno";
break;
case ITEM_TYPE_FIREWEAPON:
sValue[ ITEM_VALUE_0 ] = "Forza minima";
sValue[ ITEM_VALUE_1 ] = "Distanza minima";
sValue[ ITEM_VALUE_2 ] = "Bonus sul range";
sValue[ ITEM_VALUE_3 ] = "Tipo di proiettile";
break;
case ITEM_TYPE_MISSILE:
sValue[ ITEM_VALUE_0 ] = "% di rottura";
sValue[ ITEM_VALUE_1 ] = "Numero dadi (danno)";
sValue[ ITEM_VALUE_2 ] = "Numero facce (danno)";
sValue[ ITEM_VALUE_3 ] = "Tipo di proiettile";
break;
case ITEM_TYPE_ARMOR:
sValue[ ITEM_VALUE_0 ] = "AC attuale";
sValue[ ITEM_VALUE_1 ] = "AC massima";
break;
case ITEM_TYPE_TREASURE:
case ITEM_TYPE_WORN:
case ITEM_TYPE_OTHER:
case ITEM_TYPE_TRASH:
case ITEM_TYPE_NOTE:
case ITEM_TYPE_PEN:
case ITEM_TYPE_BOAT:
case ITEM_TYPE_BOARD:
case ITEM_TYPE_TREE:
case ITEM_TYPE_ROCK:
break;
case ITEM_TYPE_TRAP:
sValue[ ITEM_VALUE_0 ] = "Trigger";
sValue[ ITEM_VALUE_1 ] = "Tipo danno";
sValue[ ITEM_VALUE_2 ] = "Livello";
sValue[ ITEM_VALUE_3 ] = "Cariche";
break;
case ITEM_TYPE_CONTAINER:
sValue[ ITEM_VALUE_0 ] = "Capacita'";
sValue[ ITEM_VALUE_1 ] = "Flags";
sValue[ ITEM_VALUE_2 ] = "Chiave";
break;
case ITEM_TYPE_LIQUID_CONTAINER:
sValue[ ITEM_VALUE_0 ] = "Drink-unit attuali";
sValue[ ITEM_VALUE_1 ] = "Drink-unit massime";
sValue[ ITEM_VALUE_2 ] = "Tipo di liquido";
sValue[ ITEM_VALUE_3 ] = "Flags";
break;
case ITEM_TYPE_KEY:
sValue[ ITEM_VALUE_0 ] = "One time";
break;
case ITEM_TYPE_FOOD:
sValue[ ITEM_VALUE_0 ] = "Ore di sazieta'";
sValue[ ITEM_VALUE_2 ] = "Avvelenato";
break;
case ITEM_TYPE_MONEY:
sValue[ ITEM_VALUE_0 ] = "Monete";
break;
case ITEM_TYPE_AUDIO:
sValue[ ITEM_VALUE_0 ] = "Timing";
break;
// case ITEM_TYPE_SEAL_CONTAINER:
// sValue[ ITEM_VALUE_0 ] = "Tipo";
// sValue[ ITEM_VALUE_1 ] = "Minimo";
// sValue[ ITEM_VALUE_2 ] = "Massimo";
// break;
default:
qWarning( "Handler::itemValueName() : Invalid ItemType '%d'.", item_type );
}
return sValue[ value_id ];
}
QString Handler::itemValueToString( int item_type, int value_id, const Item& item )
{
if( value_id < 0 || value_id >= ITEM_VALUE_END )
{
return "Undefined";
}
QString sValue[ ITEM_VALUE_END ];
for( int i = 0; i < ITEM_VALUE_END; i++ )
sValue[ i ] = QString::number( item.value( i ) );
switch( item_type )
{
case ITEM_TYPE_LIGHT:
sValue[ ITEM_VALUE_2 ] = ( item.value( ITEM_VALUE_2 ) < 0 ? "eterna" : sValue[ ITEM_VALUE_2 ] );
break;
case ITEM_TYPE_SCROLL:
case ITEM_TYPE_POTION:
sValue[ ITEM_VALUE_1 ] = Handler::spellName( item.value( ITEM_VALUE_1 ) );
sValue[ ITEM_VALUE_2 ] = Handler::spellName( item.value( ITEM_VALUE_2 ) );
sValue[ ITEM_VALUE_3 ] = Handler::spellName( item.value( ITEM_VALUE_3 ) );
break;
case ITEM_TYPE_WAND:
case ITEM_TYPE_STAFF:
sValue[ ITEM_VALUE_3 ] = Handler::spellName( item.value( ITEM_VALUE_3 ) );
break;
case ITEM_TYPE_WEAPON:
sValue[ ITEM_VALUE_3 ] = ConstantName::itemWeaponDamageType( item.value( ITEM_VALUE_3 ) );
break;
case ITEM_TYPE_FIREWEAPON:
case ITEM_TYPE_MISSILE:
case ITEM_TYPE_TREASURE:
case ITEM_TYPE_ARMOR:
case ITEM_TYPE_WORN:
case ITEM_TYPE_OTHER:
case ITEM_TYPE_TRASH:
case ITEM_TYPE_NOTE:
case ITEM_TYPE_MONEY:
case ITEM_TYPE_PEN:
case ITEM_TYPE_BOAT:
case ITEM_TYPE_AUDIO:
case ITEM_TYPE_BOARD:
case ITEM_TYPE_TREE:
case ITEM_TYPE_ROCK:
break;
case ITEM_TYPE_TRAP:
sValue[ ITEM_VALUE_0 ] = Utils::bitvector2string( item.value( ITEM_VALUE_0 ), Eleuconf::getAllFlagsCaption(Eleuconf::trapFlags) ).toLower();
sValue[ ITEM_VALUE_1 ] = Handler::trapDamageTypeName( item.value( ITEM_VALUE_1 ) );
break;
case ITEM_TYPE_CONTAINER:
sValue[ ITEM_VALUE_1 ] = Utils::bitvector2string( item.value( ITEM_VALUE_1 ), Eleuconf::getAllFlagsCaption(Eleuconf::containerFlags) ).toLower();
break;
case ITEM_TYPE_LIQUID_CONTAINER:
sValue[ ITEM_VALUE_2 ] = Handler::liquidName( item.value( ITEM_VALUE_2 ) ).toLower();
sValue[ ITEM_VALUE_3 ] = Utils::bitvector2string( item.value( ITEM_VALUE_3 ), Eleuconf::getAllFlagsCaption(Eleuconf::drinkContainerFlags) ).toLower();
break;
case ITEM_TYPE_KEY:
sValue[ ITEM_VALUE_0 ] = ( item.value( ITEM_VALUE_0 ) > 0 ? "SI" : "NO" );
break;
case ITEM_TYPE_FOOD:
sValue[ ITEM_VALUE_3 ] = ( item.value( ITEM_VALUE_3 ) > 0 ? "SI" : "NO" );
break;
default:
qWarning( "Invalid ItemType '%d' in %s.", item_type, qPrintable( item.dumpObject() ) );
}
return sValue[ value_id ];
}
} // namespace ts