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When this module was broken out for D3 3.x, we switched from position to velocity Verlet. I believe the idea was to avoid certain ordering effects and instabilities as a result of forces incrementally modifying node positions as they ran. However, the new force layout feels… more sluggish than the old one. Here’s an example:
https://bl.ocks.org/mbostock/7881887
https://observablehq.com/@d3/clustered-bubbles-2
Going back to the D3 3.x method of integration would be disruptive (for custom forces), but it’s worth considering.
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