After the latest update, saves that contain either insulated doors or insulated heavywatt joint plates fail to load with or without the associated mods being active. When active, the crash handler identifies these mods as being likely at fault.
Output with mods running:
Error in PowerTransformerComplete.BuildingComplete.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
at RequiresFoundation.Add (UnityEngine.GameObject go) [0x002c3] in <d5328eee662f4764aa7c5b55cf68b8e5>:0
at BuildingConfigManager.AddBuildingCompleteKComponents (UnityEngine.GameObject go, Tag prefab_tag) [0x00026] in <d5328eee662f4764aa7c5b55cf68b8e5>:0
at (wrapper dynamic-method) BuildingComplete.BuildingComplete.OnSpawn_Patch2(BuildingComplete)
at KMonoBehaviour.Spawn () [0x0005d] in <df39314802ed43e5bbf6fc703b89198b>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at KMonoBehaviour.Spawn () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at KMonoBehaviour.Start () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
Build: U34-476542-VD
Player.log
Output with mods inactive:
Error in PowerTransformerComplete.BuildingComplete.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
at RequiresFoundation.Add (UnityEngine.GameObject go) [0x002c3] in <d5328eee662f4764aa7c5b55cf68b8e5>:0
at BuildingConfigManager.AddBuildingCompleteKComponents (UnityEngine.GameObject go, Tag prefab_tag) [0x00026] in <d5328eee662f4764aa7c5b55cf68b8e5>:0
at BuildingComplete.OnSpawn () [0x00226] in <d5328eee662f4764aa7c5b55cf68b8e5>:0
at KMonoBehaviour.Spawn () [0x0005d] in <df39314802ed43e5bbf6fc703b89198b>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at KMonoBehaviour.Spawn () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at KMonoBehaviour.Start () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
Build: U34-476542-VD
Player.log
After the latest update, saves that contain either insulated doors or insulated heavywatt joint plates fail to load with or without the associated mods being active. When active, the crash handler identifies these mods as being likely at fault.
Output with mods running:
Player.log
Output with mods inactive:
Player.log