Skip to content

Latest commit

 

History

History
21 lines (13 loc) · 1.17 KB

File metadata and controls

21 lines (13 loc) · 1.17 KB

2017

История соревнований ИИ по Starcraft: https://geektimes.ru/post/288808/

RTS AI Problems and Techniques: https://www.researchgate.net/profile/David_Churchill4/publication/311176051_RTS_AI_Problems_and_Techniques/links/593ac0420f7e9b3317fcceb4/RTS-AI-Problems-and-Techniques.pdf

Potential Flows for Controlling Scout Units in StarCraft: http://eldar.mathstat.uoguelph.ca/dashlock/CIG2013/papers/paper_87.pdf

Using Potential Fields in a Real-time Strategy Game Scenario (Tutorial): [ru] / [en]

Multiagent Bidirectionally-Coordinated Nets for Learning to Play StarCraft Combat Games: https://drive.google.com/file/d/0B9rhFNmHrkX9WkttXzlLMEdDWDg/view

Micromanagement in StarCraft using Potential Fields tuned with a MultiObjective Genetic Algorithm: https://drive.google.com/open?id=0B9rhFNmHrkX9QTloMTdXSGdRdGM

The Rise of Potential Fields in Real Time Strategy Bots: https://drive.google.com/file/d/0B9rhFNmHrkX9U013bkhzTHpnR0E/view?usp=sharing

Adversarial Search and Spatial Reasoning in Real Time Strategy Games: http://nova.wolfwork.com/papers/Uriarte-phdthesis.pdf