Hi,
I'm experiencing random disconnections while using the bot, especially during movement/navigation.
β Problem
The connection drops automatically after a short time, and the bot tries to reconnect.
π Logs
[04:05:03] [SEND_FAILURE_DIAGNOSTIC] Command=TrackVariableRequest | [SEND_FAILURE] Socket(Connected=False, Available=0B, SendTimeout=10000ms, RecvTimeout=30000ms, Closing=False) | Timing(LastPacket=10,8s, LastSend=8,3s, LastPing=8,3s, LastPong=10,8s, LastLogin=32,5s, LastConnect=24,3s) | Game(State=Ready, LogicState=None, Hero=(15833,5127), HP=93%, Shd=0%, Repairing=False, LastSendCmd=KeepAlive) | Network(Ping=0ms, PingAllowed=True, ConnGen=8, VersionRetries=0, KeepAliveStreak=0)
[04:05:03] Connection state: Recovering | reason: SocketAborted | detail: Send failed (TrackVariableRequest, socket ConnectionAborted): An established connection was aborted by the software in your host machine.
[04:05:03] Disconnected! source=GameClient.Send:888, reason=SocketAborted, lastPacket=10,8s
[04:05:03] Reconnect scheduled. Reason: SocketAborted
[04:05:03] [SOCKET_HEALTH_CHECK] Connection lost: [SOCKET_DISCONNECTED] Socket(Connected=False, Available=0B, SendTimeout=10000ms, RecvTimeout=30000ms, Closing=False) | Timing(LastPacket=10,8s, LastSend=8,3s, LastPing=8,3s, LastPong=10,8s, LastLogin=32,5s, LastConnect=24,3s) | Game(State=Disconnected, LogicState=None, Hero=(15837,5122), HP=93%, Shd=0%, Repairing=False, LastSendCmd=KeepAlive) | Network(Ping=0ms, PingAllowed=True, ConnGen=8, VersionRetries=0, KeepAliveStreak=0)
[04:05:03] Connection state: Recovering | reason: SocketAborted | detail: Socket connection lost (proactive check)
Hi,
I'm experiencing random disconnections while using the bot, especially during movement/navigation.
β Problem
The connection drops automatically after a short time, and the bot tries to reconnect.
π Logs
[04:05:03] [SEND_FAILURE_DIAGNOSTIC] Command=TrackVariableRequest | [SEND_FAILURE] Socket(Connected=False, Available=0B, SendTimeout=10000ms, RecvTimeout=30000ms, Closing=False) | Timing(LastPacket=10,8s, LastSend=8,3s, LastPing=8,3s, LastPong=10,8s, LastLogin=32,5s, LastConnect=24,3s) | Game(State=Ready, LogicState=None, Hero=(15833,5127), HP=93%, Shd=0%, Repairing=False, LastSendCmd=KeepAlive) | Network(Ping=0ms, PingAllowed=True, ConnGen=8, VersionRetries=0, KeepAliveStreak=0)
[04:05:03] Connection state: Recovering | reason: SocketAborted | detail: Send failed (TrackVariableRequest, socket ConnectionAborted): An established connection was aborted by the software in your host machine.
[04:05:03] Disconnected! source=GameClient.Send:888, reason=SocketAborted, lastPacket=10,8s
[04:05:03] Reconnect scheduled. Reason: SocketAborted
[04:05:03] [SOCKET_HEALTH_CHECK] Connection lost: [SOCKET_DISCONNECTED] Socket(Connected=False, Available=0B, SendTimeout=10000ms, RecvTimeout=30000ms, Closing=False) | Timing(LastPacket=10,8s, LastSend=8,3s, LastPing=8,3s, LastPong=10,8s, LastLogin=32,5s, LastConnect=24,3s) | Game(State=Disconnected, LogicState=None, Hero=(15837,5122), HP=93%, Shd=0%, Repairing=False, LastSendCmd=KeepAlive) | Network(Ping=0ms, PingAllowed=True, ConnGen=8, VersionRetries=0, KeepAliveStreak=0)
[04:05:03] Connection state: Recovering | reason: SocketAborted | detail: Socket connection lost (proactive check)