-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcollision.cpp
More file actions
136 lines (112 loc) · 4.13 KB
/
collision.cpp
File metadata and controls
136 lines (112 loc) · 4.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
#include <queue>
#include "world.h"
#include "Character.h"
struct str_findpathing
{
int value;
int i;
int x;
int y;
};
struct compare
{
template < class T > bool operator ()( const T & el_1, const T & el_2) const {
return el_1.value > el_2.value;
}
};
int heuristics(const sf::Vector2i &temp_pos_e,const int &square_x,const int &square_y)
{
int heur=abs(temp_pos_e.x-square_x)+abs(temp_pos_e.y-square_y);
return heur;
}
bool colission_path(const world* w,const int &pos_e_x,const int &pos_e_y)
{
sf::FloatRect rect(pos_e_x-1,pos_e_y-1,3,3);
for(size_t i=0; i!=w->rect.size(); i++)
{
if(rect.intersects(w->rect[i]))
{
return true;
}
}
return false;
}
void find_path(const sf::Vector2i &temp_eye, sf::Vector2i &temp_pos_e,
std::vector<char> &list_of_move, const world* w,
bool &collision_Enemy_Hero, int &distance, char **board, const sf::Vector2i &map_size,
int &receive_distance, bool &coop_mode)
{
bool find_p=false;
for(unsigned int w=0; w!=map_size.x; w++)
for(unsigned int j=0; j!=map_size.y; j++)
board[w][j]='0';
std::priority_queue < str_findpathing, std::vector < str_findpathing >, compare > q;
q.push({0,0,temp_eye.x,temp_eye.y});
do
{
sf::Vector2i actually_square(q.top().x,q.top().y);
int i=q.top().i+1;
if(actually_square.x<map_size.x and actually_square.y<map_size.y)
{
if(board[actually_square.x+1][actually_square.y]=='0' and
!colission_path(w,actually_square.x+2,actually_square.y) and
!colission_path(w,actually_square.x+1,actually_square.y))
{
int f=i+heuristics(temp_pos_e,actually_square.x+1,actually_square.y);
q.push({f,i,actually_square.x+1,actually_square.y});
board[actually_square.x+1][actually_square.y]='l';
}
if(board[actually_square.x][actually_square.y+1]=='0' and
!colission_path(w,actually_square.x,actually_square.y+2) and
!colission_path(w,actually_square.x,actually_square.y+1))
{
int f=i+heuristics(temp_pos_e,actually_square.x,actually_square.y+1);
q.push({f,i,actually_square.x,actually_square.y+1});
board[actually_square.x][actually_square.y+1]='d';
}
}
if(actually_square.x>1 and actually_square.y>1)
{
if(board[actually_square.x-1][actually_square.y]=='0' and
!colission_path(w,actually_square.x-2,actually_square.y) and
!colission_path(w,actually_square.x-1,actually_square.y))
{
int f=i+heuristics(temp_pos_e,actually_square.x-1,actually_square.y);
q.push({f,i,actually_square.x-1,actually_square.y});
board[actually_square.x-1][actually_square.y]='r';
}
if(board[actually_square.x][actually_square.y-1]=='0' and
!colission_path(w,actually_square.x,actually_square.y-2) and
!colission_path(w,actually_square.x,actually_square.y-1))
{
int f=i+heuristics(temp_pos_e,actually_square.x,actually_square.y-1);
q.push({f,i,actually_square.x,actually_square.y-1});
board[actually_square.x][actually_square.y-1]='u';
}
}
q.pop();
distance=i;
if(receive_distance+1<distance and receive_distance!=0 and coop_mode)
{
// std::cout<<"jest mniejsze"<<std::endl;
break;
}
if(board[temp_pos_e.x][temp_pos_e.y]!='0')
{
break;
}
}while(!q.empty());
list_of_move.clear();
list_of_move.emplace_back(board[temp_pos_e.x][temp_pos_e.y]);
if(temp_eye==temp_pos_e)
collision_Enemy_Hero=true;
}
bool collision(const world*w, const Character*h)
{
for(size_t i=0; i!=w->rect.size(); i++)
{
if(w->rect[i].intersects(h->rect_))
return true;
}
return false;
}