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<p><i>Update! (OOO compatibility patch added).</i> A wandering weaponsmith gives you an offer - he'll make you a sentient weapon if you can just get him all the materials. It promises to be powerful, but also potentially comical, as the weapon will audibly comment on your adventures as you go. You'll get to choose the type of weapon you want and choose between three different personalities for the weapon (or all three!): Fred the Coward, who is an eternal pessimist; Atkivir the Murderer, who delights in misery and killing; and Samson the (wanna be) Hero, who's just a regular guy and isn't terribly special. The mod includes more than 800 lines of voice-acted dialog for the weapon. Each personality also has mildly different combat abilities, but this is especially true if you make a critical hit (which is fairly rare). A critical hit from Fred might make the enemy run away, one from Atkivir deals heavy damage, and one from Samson cripples their combat abilities. Also includes three mini quests -- one for each personality. Help with a task involving a past problem and you can find out more about their lives. Completing a weapon task makes that weapon more powerful, and gives it a hated enemy, so that the more of the specific foe you defeat, the more powerful your weapon gets! If you also use Francesco's Leveled Creatures-Items mod or Oscuro's Oblivion Overhaul, there's a <ahref="https://www.nexusmods.com/oblivion/mods/11875" target="_blank">compatibility patch</a> to rebalance the Sentient Weapon stats in accordance with OOO/MOBS stats.<br>
<h4><ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">Ruined Tail's Tale</a> by Simyaz</h4>
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<h4><ahref="https://www.nexusmods.com/oblivion/mods/3027" target="_blank">Ruined Tail's Tale</a> by Simyaz</h4>
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<p><i>New Version 2.5 is out!</i> This is one of the best Oblivion quest mods released so far. It is a quest mod disguised as a companion mod, featuring an Argonian named Ruined Tail. It includes detailed character conversations and an in-depth storyline. What the player says will directly affect Ruin's development as a character and determine the eventual outcome of his quest. The quest itself is long, detailed, engaging, and further enhances the concept that Ruin is not simply an NPC ally, but more of a definitive companion, with his own personality, needs and fears. There are multiple endings to the quest. It includes some voice acting, but most of the dialog is silent due to the sheer quantity of dialog. <i>This is one of my all-time favorites, and also one of the most popular quest mods ever made for Oblivion.</i><br>
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Download Version 2.5: | <ahref="https://www.nexusmods.com/oblivion/mods/3027" target="_blank">Nexus Mods</a> |</p>
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<h4><ahref="https://www.bethsoft.com/bgsforums/index.php?showtopic=537061" target="_blank">Myths and Legends: Weapons</a> by TemplarGFX, GrimDeath, SykoFox, GamerGirlx</h4>
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<h4><ahref="https://www.nexusmods.com/oblivion/mods/5902" target="_blank">Myths and Legends: Weapons</a> by TemplarGFX, GrimDeath, SykoFox, GamerGirlx</h4>
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<p>This mod adds quests to recover 14 unique artifacts. Each weapon has a story filled with clues that you must decipher and follow in order to find the weapons. The quests are designed for high-level players. Finding these weapons at a low level will be impossible for some, and the weapons will likely be overpowered for low-level characters if you do find them. The difficulty of the quests ranges from moderate to insane. This is intentional since the weapons are powerful and the difficulty is commensurate with this. To start, you must seek out various books at merchants in various cities. Don't forget to add <ahref="https://www.nexusmods.com/oblivion/mods/6226" target="_blank">the update</a> and the <ahref="https://web.archive.org/web/20111001141216/http://files.filefront.com/grimsmal2patchrar/;5347293;/fileinfo.html" target="_blank">the patch (Archive)</a>. If you get stuck, you can check the <ahref="https://www.bethsoft.com/bgsforums/index.php?showtopic=528517" target="_blank">spoilers thread</a>.<br>
<h4><ahref="https://www.nexusmods.com/oblivion/mods/5156" target="_blank">Thievery in the Imperial City</a> by JOG</h4>
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<p>Not all merchants in the Imperial City are as honest as we've been led to believe. Derrien Venoit, who runs the Discount Merchandise shop in the market district, has no qualms about buying stolen goods. In fact, thieves in the Imperial City know that Derrien sometimes gives tips about where to find worthwhile loot. This mod adds 11 new quests for a thief and two miscellaneous quests. It features full voice-over dialog.<br>
<h4><ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">Feral Instinct: DangerSense</a> by Addiktive</h4>
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<h4><ahref="https://www.nexusmods.com/oblivion/mods/6369" target="_blank">Feral Instinct: DangerSense</a> by Addiktive</h4>
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<p>This mod features a unique storyline with six video cutscenes between quest stages. The story involves you in a sinister and cursed plot to discover a cure for Lycanthropy. This eventually leads to the discovery of the DangerSense ability. Includes full voice acting.<br>
<h4><ahref="https://www.nexusmods.com/oblivion/mods/13398" target="_blank">Mighty Umbra</a> by Damar Stiehl</h4>
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<p>This quest mod revolves around Umbra the Sword, which is among the mightiest weapons to have ever been forged in Tamriel. Created by an ancient witch, who was executed for bringing a weapon of such unadulterated evil into the world, it exists for one thing and one thing only: to slay all things that come in its path and consume their souls. Men and mer, kings and paupers, heroes and villains, and even daedra have all bled for Umbra, their Animi devoured by the ever-hungry blade. This is an extremely tough, multi-stage quest with very harsh conditions, but the rewards are well worth it. It provides a true-to-lore expansion of Umbra the Sword's history and makes the sword into a living entity with a deep thirst for blood and souls. <i>This mod is highly recommended for those who relish extreme challenges. It's also one of my personal all-time favorites.</i><i>Re-Uploaded by buddah!</i><br>
<p>A man named Alex is searching for help in Bravil. He wants you to retrieve the Elemental Stones from the temple and light the Elemental Lighthouses with them, so the elements in Tamriel will be balanced. But, are Alex's intentions really that noble? Did he really tell you everything? And who is this Wise One, who tries to prevent you from lighting the lighthouses, saying you are making a mistake? Loosely based on the GBA game Golden Sun, this mod focuses on puzzle-action challenges rather than fighting-action. You'll have to go through a series of puzzle challenges to collect the elemental stones and then another series of puzzle challenges to light the four elemental lighthouses. Examples of these puzzle challenges include running over a crumbling bridge while avoiding falling rocks, finding your way through a maze with invisible paths in the air and lightning shooting stones, and so forth. Even fairly low-level characters should be able to survive if your wit is quick. Not compatible with Open Cities: Bravil because Alex will never show up. Also, don't try to bring any companions because they will get stuck. Not for TES lore freaks. Everyone else should have a blast.<br>
<h4><ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">Servant of the Dawn</a> by Endrek</h4>
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<h4><ahref="https://www.nexusmods.com/oblivion/mods/6855" target="_blank">Servant of the Dawn</a> by Endrek</h4>
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<p>Disappointed that the main questline of Oblivion forces you to be the "good guy"? This mod lets characters who have already completed the main quest to "redeem" themselves by joining the second wave efforts of the Mythic Dawn. It starts where the main questline left off and expands the Mythic Dawn faction with a complete set of ranks and quests. It includes new artifacts and powers to wield, a branching questline with several different outcomes depending on your actions, letting you dabble in the inner workings and politics of a Daedra cult and command a host of followers, from acolytes to dremora. You can rise through the ranks to become the new Master, or perhaps even more powerful...<br>
<p>This mod tells the tale of a mage who became obsessed with the study of Vampirism, desiring to create a controlled form of the disease. It is intended for players who enjoy Vampirism but get easily annoyed with the effects of not feeding every 24 hours. A series of clues will lead you across Cyrodiil in search of this mad mage's creations.<br>
<h4><ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">Damarask</a> by Polycrates</h4>
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<h4><ahref="https://www.nexusmods.com/oblivion/mods/6779" target="_blank">Damarask</a> by Polycrates</h4>
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<p>This mod contains a complete Dremora city in the Oblivion planes as well as an extensive questline. The city contains: a number of private residences, a council hall/museum, a smithy, an alchemist's, a Xivilai ice mage's dwelling, an arena/bloodworks, a temple to Dagon, a bar, guard towers, a barracks, the home of a particularly unhinged individual, slave caverns, and a massive apartment-type building. There's 50-odd NPCs, with AI schedules and a fair amount of unique dialogue (all unvoiced). There's a separate and ruthless criminal justice system. It includes 10 quests, as well as a large number of fights in the pit of the Damarask arena.<br>
<p>The Beta 0.7.4 update corrected a small mistake in the MMM for FCOM.esp related to Goblin factions that was causing MMM Goblins to fight with OOO Goblins. (the temporary MMMFactionFix.esp is no longer needed). The major addition in this beta release is a new test module created by Cleitanious. It's in the <b>TestResource</b> subdirectory and you can find details about how to use it in the new TESTING section below.</p>
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<p>The Beta 0.7.3 update replaced FCOM_SpawnMerge.esp with two new plugins: FCOM_OOOSpawnReleveler.esp and FCOM_MMMSpawnReleveler.esp. These two files allow Wrye Bash to correctly merge the spawn lists from MMM 2.01 and OOO 1.31c. Martigen also updated the MMM for FCOM plugin to version 2.01 (you'll need his <ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">latest patch</a>).</p>
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<p>The Beta 0.7.3 update replaced FCOM_SpawnMerge.esp with two new plugins: FCOM_OOOSpawnReleveler.esp and FCOM_MMMSpawnReleveler.esp. These two files allow Wrye Bash to correctly merge the spawn lists from MMM 2.01 and OOO 1.31c. Martigen also updated the MMM for FCOM plugin to version 2.01 (you'll need his <ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="cursor: not-allowed;">latest patch</a>).</p>
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<p>The Beta 0.7.2 update added FCOM_SpawnMerge.esp back into the mix (temporarily). I also moved the VanillaItemReleveler plugin into a ModdersResource subdirectory to keep people from using it accidentally.</p>
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<p>The Beta 0.7.1 update added a FCOM_WarcryFactions.esp to fix the faction relationships between WarCry and MMM. Huge thanks to Vini and Martigen for making this!</p>
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<p>The Beta 0.7.0 update added vastly improved Releveler plugins. You may still need a few of the <ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">previous files</a>, depending on your configuration.</p>
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<p>The Beta 0.7.0 update added vastly improved Releveler plugins. You may still need a few of the <ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="cursor: not-allowed;">previous files</a>, depending on your configuration.</p>
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<p>Beta Versions 0.4, 0.5, and 0.6 are ancient history now, but you might still find some stuff floating around under the name FranOOOMMM!</p>
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<p>Originally from the ESF thread: <ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">Rules of Thumb for mod load orders</a>.</p>
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<p>Originally from the ESF thread: <ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="cursor: not-allowed;">Rules of Thumb for mod load orders</a>.</p>
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<p>I've split the list into big quest mods and small quest mods. Big quest mods are typically lengthy, involve multiple tasks, or include lots of small quests. Small quest mods are shorter and sometimes simpler, but should still be a lot of fun. The title links to the ESF forum thread for the mod (if we could find a thread for it), while the small links below the description go directly to the download mirror sites for the mod.</p>
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<p>If you have questions or feedback about these mods or the list itself, you can always post to the <ahref="https://www.bethsoft.com/bgsforums/index.php?showtopic=817082" target="_blank">latest ESF thread</a>.</p>
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<p>If you have questions or feedback about these mods or the list itself, there is no single place to post your question since the ESF forums no longer exist, but there are many Discord servers where you can ask for help, such as the <ahref="https://discord.gg/nexusmods" target="_blank">Nexus Mods Discord</a>.</p>
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<p>So, with all that out of the way, here are the lists!</p>
<p>This project never would have started if not for <ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">DragoonWraith</a>. His original thread looking for quests mods, and the subsequent list of mods that he started, provided a lot of the initial material for TOQL. Also, <ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">KomodoDave (previously komodo2802)</a> provided invaluable help gathering quite a few of the mod descriptions and download links.</p>
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<p>This project never would have started if not for <ahref="https://www.nexusmods.com/profile/DragoonWraith/mods?gameId=101" target="_blank">DragoonWraith</a>. His original thread looking for quests mods, and the subsequent list of mods that he started, provided a lot of the initial material for TOQL. Also, <ahref="https://www.nexusmods.com/profile/KomodoDave/mods" target="_blank">KomodoDave (previously komodo2802)</a> provided invaluable help gathering quite a few of the mod descriptions and download links.</p>
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<p>Aside from the creators of the individual mods listed here, lots of people in the ESF threads have contributed suggestions, feedback, and (most important) links! Thank you all!</p>
<p><i>Updated 3/7/2007</i>. This is a small mod inspired by LOTR, but integrated into TES lore. It tells a story of heroes and their long lost legendary weapons. For even the mightiest of the Heroes can fall under a rain of arrows and even the sharpest of weapons can be conquered by treachery. And so it happens that a boat bearing the breathless body of a Fallen Hero stopped on the shores of Cyrodiil. His life must have been a great one, as the wind knows of it, but will tell the story only to the worthy one. <i>The version 1.2 update is important because it removes some "dirty" references that might prevent other mods from working correctly, and it also makes the quest a lot more fun because the battles are now very fast-paced (the enemies have lower health but do more damage). Yes!</i><br>
<h4><ahref="#" title="Elder Scrolls Forums no longer exists - site was shut down" style="text-decoration: line-through; cursor: not-allowed;">Dexwood's Hideout</a> by Berzdex</h4>
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<h4><ahref="https://www.nexusmods.com/oblivion/mods/5720" target="_blank">Dexwood's Hideout</a> by Berzdex</h4>
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<p>This small mod adds three fully voice-acted quests. The action starts with a quest to gain a small but very useful hideout in the Imperial City Waterfront area. The other two quests follow success in the first quest. To get started, visit the Imperial City Waterfront and look for Charles Dexwood.<br>
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