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docs/ArchiveInvalidation.html

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@@ -255,7 +255,7 @@ <h3>BSA-redirection</h3>
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<li>Quit OBMM or click Launch Oblivion.</li>
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</ol>
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<p>Alternately, you can install a mod specifically designed to do BSA-redirection, such as <a href="http://www.tessource.net/files/file.php?id=10724" target="_blank">ArchiveInvalidation Invalidated!</a>.</p>
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<p>Alternately, you can install a mod specifically designed to do BSA-redirection, such as <a href="https://www.nexusmods.com/oblivion/mods/10724" target="_blank">ArchiveInvalidation Invalidated!</a>.</p>
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<p>You can also set up BSA-redirection fairly easily yourself if you don't mind a bit of tweaking. In the Oblivion.ini file, there is a configuration entry called the SArchiveList. It lists all of the standard BSA files. It normally looks like this:</p>
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<p>To do this, you'll need to either use a BSA file that came with some other mod to be your <i>DUMMYFILE.bsa</i> (any BSA file containing at least one texture should work), create one yourself using a tool like <a href="http://cs.elderscrolls.com/constwiki/index.php/BSA_Commander" target="_blank">BSA Commander</a> (you only need to put one texture in the BSA).</p>
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<h3>BSA-alteration</h3>
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<p>BSA-alteration requires <a href="http://cs.elderscrolls.com/constwiki/index.php/Wrye_Bash" target="_blank">Wrye Bash</a> (as of version 0.60) or one of Timeslip's excellent utility programs: <a href="http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mod_Manager" target="_blank">Oblivion Mod Manager</a> (OBMM version 0.7.10 or later) or BSA Patcher. What Wrye Bash, OBMM and BSA Patcher do is to sidestep the ArchiveInvalidation problem by making Oblivion think it never had a copy of the textures you are replacing.</p>
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<p>BSA-alteration requires <a href="https://www.nexusmods.com/site/mods/591" target="_blank">Wrye Bash</a> (as of version 0.60) or one of Timeslip's excellent utility programs: <a href="https://www.nexusmods.com/oblivion/mods/2097" target="_blank">Oblivion Mod Manager</a> (OBMM version 0.7.10 or later) or BSA Patcher. What Wrye Bash, OBMM and BSA Patcher do is to sidestep the ArchiveInvalidation problem by making Oblivion think it never had a copy of the textures you are replacing.</p>
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<p>In other words, these utilities edit your Textures BSA so that Oblivion cannot find the original version of texture files you have replaced, thus forcing the game to load the replacements instead of the originals. Without getting too technical, this works much like taking a book and scrambling some entries from the table of contents so those chapters can't be found anymore, even though the chapters are really still there -- thus allowing the process to be easily reversed later by restoring the table of contents back to its original state.</p>
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<p>OBMM and BSA Patcher will keep track of which files have been renamed in your BSAs and provide a "Remove BSA edits" function to rollback any changes they have made to your BSA.</p>
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<h4>Wrye Bash</h4>
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<p>Download <a href="http://wrye.ufrealms.net/" target="_blank">Wrye Bash</a>.</p>
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<p>Download <a href="https://www.nexusmods.com/site/mods/591" target="_blank">Wrye Bash</a>.</p>
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<div class="note">
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<p><b>Note:</b> The BSA-alteration features in Wrye Bash are designed for advanced users and provide more control over the process than OBMM's automated approach.</p>
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</div>
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<h3>Tools</h3>
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<p>Ultimately, the only really good solution is to use BSA-redirection or BSA-alteration, but if you really want to see for yourself then these tools will help you generate an ArchiveInvalidation.txt file.</p>
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<p>Ultimately, the only really good solution is to use BSA-redirection or BSA-alteration, but if you really want to see for yourself then these older tools will help you generate an ArchiveInvalidation.txt file.</p>
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<ul>
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<li><b>ElChE's Oblivion Automatic Content Validator 1.1.0</b> - Use the Smart Check feature (in the latest version it automatically ignores meshes; in the previous version, have it open your AI when done, and then delete meshes by hand).</li>

docs/FCOM_Convergence_Guide.html

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<p>FCOM provides complete unification of Mart's Monster Mod and Oscuro's Oblivion Overhaul. It brings all of the numerous new creatures, NPCs, and items added by MMM and OOO into a consistent and balanced structure. In addition, it integrates Francesco's vast collection of new items and named NPC bosses along with new creatures and items from Oblivion WarCry.</p>
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<p>To make all these great mods work together, FCOM provides a common infrastructure for a series of patches, rebalancers, and relevelers that work with the <a href="https://www.nexusmods.com/site/mods/591" target="_blank">Bashed Patch</a> feature of <a href="https://www.nexusmods.com/site/mods/591" target="_blank">Wrye Bash</a>. FCOM also provides a bunch of FCOM Optional Add-Ons to let you further customize your experience. These options tweak various gameplay aspects and improve compatibility for a wide range of popular mods.</p>
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<p>To make all these great mods work together, FCOM provides a common infrastructure for a series of patches, rebalancers, and relevelers that work with the <a href="https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#patch" target="_blank">Bashed Patch</a> feature of <a href="https://www.nexusmods.com/site/mods/591" target="_blank">Wrye Bash</a>. FCOM also provides a bunch of FCOM Optional Add-Ons to let you further customize your experience. These options tweak various gameplay aspects and improve compatibility for a wide range of popular mods.</p>
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<p>You may want to check the latest discussion threads for updates, but this website documents almost everything about FCOM extensively. There's a lot of information here, so please read everything on the website before posting to ask for help since it's very likely your question has already been answered here. If you really do need help, feel free to post your questions, but be prepared to include a copy of your load order. The best way to do this currently is to launch Wrye Bash, right-click on the column header in the <em>Mods</em> tab, then select <em>List Mods</em>. See <a href="https://cs.uesp.net/wiki/Oblivion_Mods_FAQ#Asking_for_Help" target="_blank">Asking for Help</a> for more details.</p>
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<p>There's no readme. Just this website and the files. If you know what to expect already, then go ahead, but you've been warned!</p>
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<p><strong>FCOM Beta 9.9 Download:</strong> <a href="https://www.nexusmods.com/oblivion/mods/12249" target="_blank">TESNexus</a></p>
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<p><strong>FCOM Beta 9.9 Download:</strong> <a href="https://www.nexusmods.com/oblivion/mods/12249" target="_blank">Nexus Mods</a></p>
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<p>The Beta 0.9.9 update requires the MMM 3.7 Beta Patch (which requires MartsMonsterMod355ReleaseFull) and OOO 1.34 Beta 5 Patch (which requires OOO 1.33 Complete, Full version only ATM).</p>
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