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docs/Quests.html

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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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color: var(--text-secondary);
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color: var(--accent-gold);
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</style>
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<body>
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<div class="container">
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<nav>
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<a href="index.html">Home</a> |
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<a href="devakm-mods.html">dev_akm's Mods & Guides</a> |
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<a href="devakm-mods.html">Dev/Null Mods & Guides</a> |
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<a href="Oblivion-Texture-Overhaul.html">TOTO</a>
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<h2>WHAT IS TOQL?</h2>
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<p>The Oblivion Quest List (<strong>TOQL</strong>) is intended to be a comprehensive guide to good quest mods for TES IV: Oblivion. It is a community project, in the sense that all of the mods here have been recommended by members of the mod community. Good quest mods are critical to the future of Oblivion modding, because without them people quickly get bored with plundering random dungeons, no matter how great the "eye candy" is.</p>
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<p>What makes a good quest? This is not as simple a question as you might think. My definition is a bit broader than some, but it's definitely not just a matter of having a few journal entries.</p>
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