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<li><ahref="https://www.nexusmods.com/oblivion/mods/6996"target="_blank">Better Tiling for Qarl 1.11</a></li>
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<li>Qarl Normal Maps Reduced 2.0</li>
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</ol>
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<p>The point of this sequence is that you'll be installing this mod last so the reduced normal map texture files included here will overwrite Qarl's originals (as well as those included in Skingrad Roof Textures and Better Tiling).</p>
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<p>To install manually, unpack the Qarl_Normal_Maps_Reduced2.7z archive and move/copy the <spanclass="highlight">textures</span> folder into your <spanclass="highlight">\Oblivion\Data\</span> folder. If you get a prompt asking whether you want to overwrite files/folders, click Yes. If you're unsure about how to do all this, please see the <ahref="https://cs.uesp.net/wiki/Oblivion_Mods_FAQ">Oblivion Mods FAQ</a>.</p>
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<p>To install manually, unpack the Qarl_Normal_Maps_Reduced2.7z archive and move/copy the <spanclass="highlight">textures</span> folder into your <spanclass="highlight">\Oblivion\Data\</span> folder. If you get a prompt asking whether you want to overwrite files/folders, click Yes. If you're unsure about how to do all this, please see the <ahref="https://cs.uesp.net/wiki/Oblivion_Mods_FAQ"target="_blank">Oblivion Mods FAQ</a>.</p>
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<h2>ARCHIVE INVALIDATION</h2>
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<p>Due to a bug in Oblivion, texture replacements such as those included in this mod will not display correctly unless you take some extra steps to force Oblivion to use them. Unfortunately, Oblivion has major problems loading many replacement textures even if you use an <em>ArchiveInvalidation.txt</em> file (which was common practice in the past). This topic is far too complex to explain all the whys, hows, and wherefores here, so we'll stick to simple instructions for known solutions that work well at the moment.</p>
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<p>The best solution at the moment is to use one of Timeslip's excellent utility programs: <ahref="https://www.nexusmods.com/oblivion/mods/2097">Oblivion Mod Manager</a> (OBMM version 0.7.10 or later) or <ahref="https://www.nexusmods.com/oblivion/mods/2097">BSA Patcher</a>. What OBMM and BSA Patcher do is to sidestep the ArchiveInvalidation problem by making Oblivion think it never had a copy of the textures you are replacing.</p>
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<p>The best solution at the moment is to use one of Timeslip's excellent utility programs: <ahref="https://www.nexusmods.com/oblivion/mods/2097"target="_blank">Oblivion Mod Manager</a> (OBMM version 0.7.10 or later) or <ahref="https://www.nexusmods.com/oblivion/mods/2097" target="_blank">BSA Patcher</a>. What OBMM and BSA Patcher do is to sidestep the ArchiveInvalidation problem by making Oblivion think it never had a copy of the textures you are replacing.</p>
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<p>In other words, these utilities edit your BSA archives so that Oblivion cannot find the original version of files you have replaced, thus forcing it to load the replacements instead of the originals.</p>
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<pclass="highlight">Download <ahref="https://www.nexusmods.com/oblivion/mods/2097">Oblivion Mod Manager</a>.</p>
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<pclass="highlight">Download <ahref="https://www.nexusmods.com/oblivion/mods/2097"target="_blank">Oblivion Mod Manager</a>.</p>
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<p>OBMM will keep track of which files have been renamed in your BSAs and provides a Remove BSA edits function to rollback any changes it has made to your BSA just in case you don't like the results. You should probably make a backup of your BSA files if you have the space (or a DVD-burner) just in case, although the latest versions of OBMM include a <em>BSA-Uncorrupter</em> utility that can usually fix any BSA corruption problems you might have.</p>
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@@ -368,27 +368,7 @@ <h2>COMMON QUESTIONS</h2>
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I have not tested this (since my card is 256Mb), but I'm fairly certain any improvement you'd see with 512Mb would be less dramatic than the improvement I got. Still, several users have reported reduced stuttering on 512Mb cards after installing the reduced normal maps.</p>
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<p><em>Q. Will this mod improve performance for 128MB cards?</em><br>
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Probably not. You'd probably need to also reduce the color maps, in which case Qarl's textures might not be much of an improvement over the vanilla Oblivion textures. Hard to say for sure. You could always give it a try. However, you'd probably have better luck using <ahref="https://www.nexusmods.com/oblivion/mods/543759">Wiseman's Reduced Textures</a>. I would think that could give you a big improvement. You could also use his texture reduction script to make a reduced version of all of Qarl's textures rather than just the normal maps.</p>
<ahref="mods/Qarl_Normal_Maps_Reduced2.7z">Qarl Normal Maps Reduced 2.0</a>
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</p>
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<p><strong>PlanetElderScrolls</strong><br>
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<ahref="https://www.nexusmods.com/oblivion/mods/1873">Qarl Normal Maps Reduced 2.0</a>
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</p>
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<p><strong>rogepost</strong><br>
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<ahref="http://www.rogepost.com/dn/2n53">Qarl Normal Maps Reduced 2.0</a>
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</p>
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<p><strong>ElricM</strong><br>
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<ahref="http://www.elricm.com/mods.php?mod=3310">Qarl Normal Maps Reduced 2.0</a>
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</p>
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<p>You can also still get <ahref="qnmr1.html">QNMR 1.0</a></p>
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Probably not. You'd probably need to also reduce the color maps, in which case Qarl's textures might not be much of an improvement over the vanilla Oblivion textures. Hard to say for sure. You could always give it a try. However, you'd probably have better luck using <ahref="https://www.nexusmods.com/oblivion/mods/6446" target="_blank">Wiseman's Reduced Textures</a>. I would think that could give you a big improvement. You could also use his texture reduction script to make a reduced version of all of Qarl's textures rather than just the normal maps.</p>
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