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284 lines (252 loc) · 16.4 KB
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<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:14.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">Failed Fright Check Result</span>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<br/>
</span>
</strong>
<strong>
<em>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#4472c4;mso-themecolor:accent1;mso-ansi-language:EN-US">Minor Mental Stun</span>
</em>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">You are in mental shock, unable to do anything but defend at [-4 due to Mental Stun] for 1 second, then recover automatically.<strong>
<br/>
</strong>
</span>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:14.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">Failed Fright Check Result</span>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<br/>
</span>
</strong>
<strong>
<em>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#4472c4;mso-themecolor:accent1;mso-ansi-language:EN-US">Weak Mental Stun</span>
</em>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">You are in mental shock, unable to do anything but defend at [-4 due to Mental Stun] for [[1d3]] seconds. Every second after the first, roll vs. [Will], plus whatever bonuses or penalties you had on your original roll, to snap out of it. After the rolled seconds have elapsed, you recover automatically.<strong>
<br/>
</strong>
</span>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:14.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">Failed Fright Check Result</span>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<br/>
</span>
</strong>
<strong>
<em>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#4472c4;mso-themecolor:accent1;mso-ansi-language:EN-US">Mental Stun</span>
</em>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">You are in mental shock, unable to do anything but defend at [-4 due to Mental Stun] for [[1d6]] seconds. Every second after the first, roll vs. [Will] to snap out of it. After the rolled seconds have elapsed, you recover automatically.<strong>
<br/>
</strong>
</span>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:14.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">Failed Fright Check Result</span>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<br/>
</span>
</strong>
<strong>
<em>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#4472c4;mso-themecolor:accent1;mso-ansi-language:EN-US">Mental Stun: Tunnel Vision</span>
</em>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">You suffer Mental Stun and are focused solely on the source of the fear. You cannot defend against any other threats while stunned [-4 due to Mental Stun] <strong>
<br/>
</strong>
</span>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:14.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">Failed Fright Check Result</span>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<br/>
</span>
</strong>
<strong>
<em>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#4472c4;mso-themecolor:accent1;mso-ansi-language:EN-US">Flee</span>
</em>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">You must flee the area. Retreat 1/2 movement, defend only. Defend at [-4 due to Fright] <strong>
<br/>
</strong>
</span>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:14.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">Failed Fright Check Result</span>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<br/>
</span>
</strong>
<strong>
<em>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#4472c4;mso-themecolor:accent1;mso-ansi-language:EN-US">Flee on Shaky Legs</span>
</em>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">You must flee the area, but your legs have gone wobbly, your knees are knocking, etc. Retreat 1/2 movement, make [DX-4] check to keep from falling prone in your haste, defend only. Defend at [-4 due to Fright] if you are still standing, or if you fell then defend at [-6 due to falling down].<strong>
<br/>
</strong>
</span>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:14.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">Failed Fright Check Result</span>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<strong>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<br/>
</span>
</strong>
<strong>
<em>
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#4472c4;mso-themecolor:accent1;mso-ansi-language:EN-US">Lose Bodily Control</span>
</em>
</strong>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<strong>Nauseated with Fright</strong>: You suffer [-5 to all attribute, skill and defense rolls]. In addition, roll vs. [HT-5] to resist being Nauseated ([PDF:B428]). On a failure, you vomit for [[1d6+1] seconds - treat as Retching, below.<strong>
<br/>
</strong>
</span>
</p>
<p class="MsoNormal" style="margin-bottom:0cm;line-height:normal;mso-layout-grid-align:none;text-autospace:none">
<span style="font-size:12.0pt;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin;color:#231f20;mso-ansi-language:EN-US">
<strong>Retching</strong>: You are conscious but vomiting (or suffering dry heaves). You can try to act, but you will be at [-6 to all attribute, skill and defense rolls] and automatically fail at any action that requires a Concentrate maneuver. At the end of the retching spell, you lose 1 FP. You gain no benefit from recent meals or oral medication – you’ve thrown it up. ([PDF:B429]) <strong>
<br/>
</strong>
</span>
</p>
// standard table
4, 5 – Stunned for one second, then recover automatically.
6, 7 – Stunned for one second. Every second after that, roll vs. unmodified Will to snap out of it.
8, 9 – Stunned for one second. Every second after that, roll vs. Will, plus whatever bonuses or penalties you had on your original roll, to snap out of it.
10 – Stunned for 1d seconds. Every second after that, roll vs. modified Will, as above, to snap out of it.
11 – Stunned for 2d seconds. Every second after that, roll vs. modified Will, as above, to snap out of it.
12 – Lose your lunch. Treat this as retching for (25 - HT) seconds, and then roll vs. HT each second to recover; see Incapacitating Conditions (p. 428). Depending on the circumstances, this may be merely inconvenient, or humiliating.
13 – Acquire a new mental quirk (see Quirks, p. 162). This is the only way to acquire more than five quirks.
14, 15 – Lose 1d FP, and take 1d seconds of stunning as per 10.
16 – Stunned for 1d seconds, as per 10, and acquire a new quirk, as per 13.
17 – Faint for 1d minutes, then roll vs. HT each minute to recover.
18 – Faint as above, and roll vs. HT immediately. On a failed roll, take 1 HP of injury as you collapse.
19 – Severe faint, lasting for 2d minutes. Roll vs. HT each minute to recover. Take 1 HP of injury.
20 – Faint bordering on shock, lasting for 4d minutes. Also, lose 1d FP.
21 – Panic. You run around screaming, sit down and cry, or do something else equally pointless for 1d minutes. At the end of that time, roll vs. unmodified Will once per minute to snap out of it.
22 – Acquire a -10-point Delusion (p. 130).
23 – Acquire a -10-point Phobia (p. 148) or other -10-point mental disadvantage.
24 – Major physical effect, set by GM: hair turns white, age five years overnight, go partially deaf, etc. In game terms, acquire -15 points worth of physical disadvantages
(for this purpose, each year of age counts as -3 points).
25 – If you already have a Phobia or other mental disadvantage that is logically related to the frightening incident, your self-control number becomes one step worse. If not, or if your self-control number is already 6, add a new -10-point Phobia or other -10-point mental
disadvantage.
26 – Faint for 1d minutes, as per 18, and acquire a new -10-point Delusion, as per 22.
27 – Faint for 1d minutes, as per 18, and acquire a new -10-point mental disadvantage, as per 23.
28 – Light coma. You fall unconscious, rolling vs. HT every 30 minutes to recover. For 6 hours after you come to, all skill rolls and attribute checks are at -2.
29 – Coma. As above, but you are unconscious for 1d hours. Then roll vs. HT. If the roll fails, remain in a coma for another 1d hours, and so on.
30 – Catatonia. Stare into space for 1d days. Then roll vs. HT. On a failed roll, remain catatonic for another 1d days, and so on. If you have no medical care, lose 1 HP the first
day, 2 the second, and so on. If you survive and awaken, all skill rolls and attribute checks are at -2 for as many days as the catatonia lasted.
31 – Seizure. You lose control of your body and fall to the ground in a fit lasting 1d minutes and costing 1d FP. Also, roll vs. HT. On a failure, take 1d of injury. On a critical
failure, you also lose 1 HT permanently.
32 – Stricken. You fall to the ground, taking 2d of injury in the form of a mild heart attack or stroke.
33 – Total panic. You are out of control; you might do anything (the GM rolls 3d: the higher the roll, the more useless your reaction). For instance, you might jump off a cliff to avoid the monster. If you survive your first reaction, roll vs. Will to come out of the panic. If you fail, the GM rolls for another panic reaction, and so on!
34 – Acquire a -15-point Delusion (p. 130).
35 – Acquire a -15-point Phobia (p. 148) or other mental disadvantage worth -15 points.
36 – Severe physical effect, as per 24, but equivalent to -20 points of physical disadvantages.
37 – Severe physical effect, as per 24, but equivalent to -30 points of physical disadvantages.
38 – Coma, as per 29, and a -15-point Delusion, as per 34.
39 – Coma, as per 29, and a -15-point Phobia or other -15-point mental disadvantage, as per 35.
40+ – As 39, above, but victim also loses 1 point of IQ permanently. This automatically reduces all IQ-based skills, including magic spells, by 1.
// Custom table
2 - Stun: You are in mental shock, unable to do anything but defend at [-4 due to Mental Stun]
1,2,3 = one second and recover
4,5 =one second then will to recover
6 = roll on original fear chart +original fail#
3 - Tunnel Vision/hearing: You are focused solely on the threat
1,2,3 = see only what is in arc direction of threat, -3 hearing, will to recover
4,5 = see only what is directly in line of the threat, -5 hearing, will to recover
6 = see/hear nothing but the threat, will to recover
4 - Flee: You must leave the area
1,2,3 = retreat at least 1 step, defend only, will to recover
4,5 = retreat 1/2 move, defend only, will to recover
6 = retreat full move, defend only, will to recover
5 - Shaky Legs: Your knees are knocking
1,2,3 = half movement, will to recover
4,5 = single step only, will to recover
6 = fall down, can’t stand, will to recover
6 - All-out Defense: You blind panicked defend yourself (any all out defense)
1,2,3 = one round of all-out defense and automatically recover
4,5 = all-out defense, will to recover
6 = dodge & drop and all-out defense, will to recover
7 - Scream: Regardless of the need to be quiet, you let out involuntary noise
1,2,3 = yelp of surprise
4,5 = shout (+3 hearing for listeners)
6 = full throated scream (Ht roll or -1 FT) (+7 hearing for listeners)
8 - All-out Attack: You panic attack the supposed threat (throw nearest item, punch, swing weapon, etc) If need to draw/grab weapon, recovery happens after attack
1,2,3 = one all-out attack at threat and automatically recover
4,5 = one all-out attack at threat and will to recover
6 = all-out attack at nearest figure in direction of threat, will to recover and same roll+5 to shift attack
9 - Lose Coordination: Your hands are shaking
1,2,3 = -1 manual DX and ranged attacks, will to recover
4,5 = -2 manual DX and ranged attacks, will to recover
6 = -3 manual DX and ranged attacks, will to recover
10 - Lose Bodily Control: Horror = stomach, Startled = bladder, or Terror = intestines
1,2,3 = just a little (embarrassing but not penalizing)
4,5 = major (treat as nauseated P428) will or HT to recover
6 = total - treat as retching (P429) will or HT to recover
11 - Mental Fog: Your brain is distracted by the shock
1,2,3 = -1 IQ, will to recover
4,5 = -2 IQ, will to recover
6 = -3 IQ, will to recover
12 - Stun: You are in mental shock, unable to do anything but defend at -4
1,2,3 = one second and automatically recover
4,5 = one second then will to recover
6 = roll on original fear chart +original fail#