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executable file
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Copy pathGame.cpp
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executable file
·155 lines (145 loc) · 2.99 KB
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#include "stdafx.h"
//#include
#include "Game.h"
CGame::CGame(void)
{
// pre_maction=1; //010001010
// pre_naction=1;
// maction=1;
// naction=1;
int i;
// double error;
for(i=0;i<MEMORY_SIZE;i++)
m_Actions[i]=1;
for(i=0;i<MEMORY_SIZE;i++)
n_Actions[i]=1;
m_Forward_counter=1;// 0/0=?
n_Forward_counter=1;// 0/0=?
m_Send_counter=1;// 0/0=?
n_Send_counter=1;// 0/0=?
StrategyNum=1;
}
CGame::~CGame(void)
{
}
int CGame::AddmyAction(int action)
{// 0=Discard 1=Forward
this->n_Send_counter++;//n_Send = m_Receive
if(action==1)
this->m_Forward_counter++;
if(MEMORY_SIZE)
{
int i;
for(i=0;i<MEMORY_SIZE-1;i++)
m_Actions[i]=m_Actions[i+1];
m_Actions[MEMORY_SIZE-1]=action;
return 1;
}
else
return 0;
}
int CGame::AddneighborAction(int action)
{
this->m_Send_counter++;//m_Send = n_Receive
if(action==1)
this->n_Forward_counter++;
if(MEMORY_SIZE)
{
int i;
for(i=0;i<MEMORY_SIZE-1;i++)
n_Actions[i]=n_Actions[i+1];
n_Actions[MEMORY_SIZE-1]=action;
return 1;
}
else
return 0;
}
int CGame::ERTFT_strategy(void)////main_strategy(void)
{
//add error
//////////////DIMAN
//if (rand()<((RAND_MAX+1)/1000))
//{
// if (n_Actions[MEMORY_SIZE-1]==1)
// n_Actions[MEMORY_SIZE-1]=0;
//}
/////add error
/////////////DIMAN
if((m_Actions[MEMORY_SIZE-1]==1)&&(n_Actions[MEMORY_SIZE-1]==0))
{
//this->AddmyAction(0);
return 0;
}
else
if((m_Actions[MEMORY_SIZE-1]==0)&&(n_Actions[MEMORY_SIZE-1]==0)&&(m_Actions[MEMORY_SIZE-2]==1)&&(n_Actions[MEMORY_SIZE-2]==0))
return 0;
else
{
//this->AddmyAction(1);
return 1;
}
}
////DIMAN
int CGame::main_strategy(void)//ERTFT_strategy(void)
{
//add error
//////////////DIMAN
//if (rand()<((RAND_MAX+1)/1000))
//{
// if (n_Actions[MEMORY_SIZE-1]==1)
// n_Actions[MEMORY_SIZE-1]=0;
//}
/////add error
/////////////DIMAN
if(StrategyNum==0)
return CGame::TFT_strategy();
else if(StrategyNum==1)
return CGame::ERTFT_strategy();
else if(StrategyNum==2)
return CGame::Forwarding_Ratio_strategy();
else
return 1;
}
//DIMAN
int CGame::TFT_strategy(void)
{
//add error
//////////////DIMAN
//if (rand()<((RAND_MAX+1)/1000))
//{
// if (n_Actions[MEMORY_SIZE-1]==1)
// n_Actions[MEMORY_SIZE-1]=0;
//}
/////add error
/////////////DIMAN
if((n_Actions[MEMORY_SIZE-1]==0))
{
//this->AddmyAction(0);
return 0;
}
else
{
//this->AddmyAction(1);
return 1;
}
}
int CGame::Forwarding_Ratio_strategy(void)
{
//add error
//////////////DIMAN
//if (rand()<((RAND_MAX+1)*0.2))
//{
// if (n_Actions[MEMORY_SIZE-1]==1)
// n_Actions[MEMORY_SIZE-1]=0;
//}
/////add error
/////////////DIMAN
int my_Forwarding_Ratio;
int Neighbor_Forwarding_Ratio;
my_Forwarding_Ratio=m_Forward_counter/n_Send_counter;
Neighbor_Forwarding_Ratio=n_Forward_counter/m_Send_counter;
if (my_Forwarding_Ratio>Neighbor_Forwarding_Ratio)
return 0;//Discard
else
return 1;//Forward
}