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52 lines (46 loc) · 1.59 KB
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Copy pathUpperObstacles.lua
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52 lines (46 loc) · 1.59 KB
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UpperObstacles = {}
UpperObstacles.fun = math.sin
UpperObstacles.speed = Background.speed
UpperObstacles.startY = 50
UpperObstacles.scale = 14
UpperObstacles.xPos = 10 --%1600
local NUM_VERTS=100
function UpperObstacles:move(dt)
UpperObstacles.xPos=(UpperObstacles.xPos+dt*UpperObstacles.speed)%2000
end
function UpperObstacles:draw()
local verticies = {}
--Upper right
verticies [#verticies+1]=love.graphics.getWidth()
verticies [#verticies+1]=0
--Upper left
verticies [#verticies+1]=0
verticies [#verticies+1]=0
for i=0,NUM_VERTS do
verticies [#verticies+1]=i*(love.graphics.getWidth()/NUM_VERTS)
verticies [#verticies+1]=UpperObstacles:getY(verticies[#verticies])
--love.graphics.circle("fill", verticies [#verticies-1], verticies [#verticies], 4, 20)
end
--love.graphics.polygon("fill", unpack(verticies) )
end
function UpperObstacles:getY(pointX)
return ( UpperObstacles.startY + UpperObstacles.scale*UpperObstacles.fun( (pointX+UpperObstacles.xPos)/20) )
end
function UpperObstacles:isPointOverLapped(pointX,pointY)
if UpperObstacles:getY(pointX) > pointY then
return true
else
return false
end
end
function UpperObstacles:isPlayerOverLapping(player)
--Player.yPos = 0 --some default values - not to be used
--Player.xPos = 100 --some default values - not to be used
if UpperObstacles:isPointOverLapped(player.xPos, player.yPos) then
return true
end
if UpperObstacles:isPointOverLapped(player.xPos + player.width , player.yPos) then
return true
end
return false
end