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Dll_entry_init failure should not close launcher #359

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@camprevail

This is a request to change the dll_entry_init return behavior to maybe just warn in the log instead of closing launcher. Museca expects the game to keep running if it returns 0 so it can display an error message about unplugging the lan cable to boot offline, and I've just discovered that SDVX (vivid wave and exceed gear at least) expects it to keep running too so it can create the dev/raw/region.dest file if it doesn't exist, and then it should work on the next boot.
This is also supported by the log strings it prints in dll_entry_init: Destination checker: need to rebuild and reboot. and in dll_entry_main: ResetNVRAMAndSaveDestination. It never makes it to main though.

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