As of now the immutable settings (e.g. mesh size, vertices count, texture size, instanced object count, a.s.o.) are hard coded.
A better approach would be to make the configurable at the beginning with a dedicated stage.
Since those settings impact the performance, the user could tailor them to her/his system's capabilities. Ideally some presets, e.g. low, normal, high and ultra are offered.
As of now the immutable settings (e.g. mesh size, vertices count, texture size, instanced object count, a.s.o.) are hard coded.
A better approach would be to make the configurable at the beginning with a dedicated stage.
Since those settings impact the performance, the user could tailor them to her/his system's capabilities. Ideally some presets, e.g.
low,normal,highandultraare offered.