diff --git a/configure.py b/configure.py index 40eda971..11afe8bc 100755 --- a/configure.py +++ b/configure.py @@ -1208,7 +1208,7 @@ def MatchingFor(*versions): Object(NonMatching, "Pack/RPSystem/RPSysSceneCreator.cpp"), Object(Matching, "Pack/RPSystem/RPSysScene.cpp"), Object(Matching, "Pack/RPSystem/RPSysRenderMode.cpp"), - Object(NonMatching, "Pack/RPSystem/RPSysSceneMgr.cpp"), + Object(Matching, "Pack/RPSystem/RPSysSceneMgr.cpp"), Object(Matching, "Pack/RPSystem/RPSysProjectLocal.cpp"), Object(Matching, "Pack/RPSystem/RPSysGameConfig.cpp"), Object(NonMatching, "Pack/RPSystem/RPSysTagParms.cpp"), diff --git a/src/Pack/RPSystem/RPSysSceneCreator.cpp b/src/Pack/RPSystem/RPSysSceneCreator.cpp index 8cf5a67d..0822b13d 100644 --- a/src/Pack/RPSystem/RPSysSceneCreator.cpp +++ b/src/Pack/RPSystem/RPSysSceneCreator.cpp @@ -106,7 +106,7 @@ bool RPSysSceneCreator::changeSceneAfterFade(s32 id, bool reconfigure) { bool success = false; if (RP_GET_INSTANCE(RPSysSceneMgr)->isTaskFinished()) { - s32 current = RP_GET_INSTANCE(RPSysSceneMgr)->getCurrentSceneID(); + int current = RP_GET_INSTANCE(RPSysSceneMgr)->getCurrentSceneID(); if (reconfigure) { id = current; diff --git a/src/Pack/RPSystem/RPSysSceneMgr.cpp b/src/Pack/RPSystem/RPSysSceneMgr.cpp index 13e9cb7d..b371d5b2 100644 --- a/src/Pack/RPSystem/RPSysSceneMgr.cpp +++ b/src/Pack/RPSystem/RPSysSceneMgr.cpp @@ -164,7 +164,7 @@ bool RPSysSceneMgr::changeNextSceneAfterFade(s32 id, bool reconfigure) { EMethod method = Default; if (getCurrentSceneRP() != NULL) { - s32 current = getCurrentSceneRP()->getSceneID(); + int current = getCurrentSceneRP()->getSceneID(); // Parent scene's exit type takes priority over the new create type RPSysSceneCreator::EExitType exitType = @@ -486,7 +486,7 @@ void RPSysSceneMgr::updateState() { } else if (mState == EState_ReturnToMenu || mState == EState_Shutdown) { - setSceneFadeColor(DEFAULT_FADE_COLOR); + setFadeColor(DEFAULT_FADE_COLOR); RP_GET_INSTANCE(RPSndAudioMgr) ->shutdownSystem(DEFAULT_FADE_FRAME);