All will be in the format of image number, description, image.
001
Epimetheus Statue leading to Catacombs - Requires Magic Block
Lodge a Magic Block in the wall and you can climb up.

002 and 095
Gorgon's Tomb Snake Room - Requires Zeek (Does not need Magic Block) OR Zeek and a character that can glitch jump (attack + jump to gain extra height)
Place a magic block on top of the block shown and do a glitch jump to enter the hidden passage. Alternatively you can lodge a Magic Block into the one tile high block in the right wall to remove the requirement for a glitch jump. 095 shows the lowest point you can do so without a glitch jump: with a full jump Zeek will look like he won't make it but will zip into the hidden wall.


003
Near Hall of the Phantoms Epimetheus - Requires Magic Block and a character that can glitch jump
Place a Magic Block down and glitch jump to the ledge. Skips a set of blocks that require a switch to activate in the room to the right.

004
Hall of the Phantoms leading to Cathedral - Requires Magic Block and Kyuli
Place a Magic Block, wall jump off the breakable block, land on the breakable block, do a ledge jump (fall off the ledge slightly then jump) from the breakable block to the ledge on the left. Icarus Emblem is not needed despite looking like it does require it. Having Icarus Emblem removes the need to ledge jump.

005
Cathedral - Requires Magic Block and Kyuli OR bringing in a block from somewhere else, Magic Block, and a character that can glitch jump.
Kyuli can walljump off the stalactites on the blocks she is standing on, which allows early access to upper areas of Cathedral. Alternatively you can bring in a second Block through the Void Portal and glitch jump after stacking two blocks on top of each other.

006
Cathedral - Requires Magic Block and Kyuli
Place a Magic Block and wall jump off the right wall.

007
Catacombs leading to Dev Room - Requires Magic Block and Kyuli
Place a Magic Block on the ground near the spike pit on the right, walljump up with Kyuli, place another Magic Block by throwing it into the moving platform, jump on the Magic Block and walljump up with Kyuli again.

008
Catacombs near Roots Campfire - Requires Magic Block, Algus, Levitation Cloak, and Icarus Emblem OR Magic Block, Arias and Talaria Boots. Optionally Kyuli and glitch jump
Place a Magic Block in the wall pictured below. The position in the image is one of the lowest positions it will work. Use either Algus with Levitation Cloak and Icarus Emblem or Arias with Talaria Boots to jump onto the Magic Block, then jump up. If the Magic Block is in one of the lower positions, like the position in the image, you will need to glitch jump or use Kyuli to get up. If it is in a slightly higher position then you can do a full height normal jump and hold right to make it up.

009
Cyclops Den near second Campfire - Requires Magic Block, and Kyuli
Place a Magic Block on the edge of one side of the Blood Pool, jump to the platform in the middle, throw a Magic Block against one of the breakable blocks so it lands on the middle platform, and use Kyuli to walljump up.

010
Hall of the Phantoms Switch Above Old Man - Requires Magic Block and a character that can glitch jump.
Place a Magic Block where the x is and glitch jump to grab the ladder.

011
Hall of the Phantoms leading to Max Up Old Man - Requires Magic Block and Kyuli
Lodge a Magic Block in the right wall, walljump up from the left wall, then continue up.

012
Ruins of Ash below Lower Void Portal - Requires Magic Block and Kyuli
Lodge a block into the wall, do a ledge jump onto the Magic Block, then do a full jump into the transition. Will need to walljump after the screen transition.

013
Ruins of Ash Lower Void Portal - Requires Magic Block and Kyuli
Place a Magic Block and walljump up.

014
Ruins of Ash near Middle Campfire - Requires Magic Block and Kyuli for the left blocks OR a character that can glitch jump for the right blocks
For the left blocks: place a Magic Block and walljump up the left side with Kyuli.
For the right blocks: do a glitch jump onto the right blocks, then do a full height glitch jump up to the ladder. Does not require Icarus Emblem. Magic Block removes the need to glitch jump.

015
Ruins of Ash Elevator - Requires Magic Block and Kyuli
Place a Magic Block on the ground, wall jump off the right wall, land on the breakable blocks, jump to ladder.

016
Ruins of Ash beside Apex - Requires Magic Block and a character that can glitch jump.
Place a Magic Block in the opening and glitch jump onto it. Jump up to grab the item.

017
Catacombs near Roots Campfire - Requires Magic Block and Kyuli
Place a Magic Block on the ground and walljump up to hit the switch.

018
Catacombs near Roots Campfire - Requires Magic Block and Kyuli
Place a Magic Block on the ground and walljump up to grab the item.

020
Tower Roots near Gold - Requires Kyuli and Griffon Claw and Icarus Emblem
Walljump off the block at the red line indicated and hold left, walljump off the floating block, then jump up to Gold. Not sure how useful it is.

023
Catacombs near Catacombs Boss Campfire - Requires Magic Block and Kyuli
Place a Magic Block on the ground and walljump up.

024
Catacombs Jail near Catacombs Boss Campfire - Requires Magic Block or a character that can glitch jump
Place a Magic Block on the bottom block and jump up. Alternatively do a glitch jump to get up.
For the candle in the same room - requires Algus, Bram, or Kyuli's Shining Ray (Candle is currently shown as out of logic when the door is there despite these character's attacks going through walls)

025
Tower Roots near Gold - Requires Magic Block, a second Block, Kyuli, Bram, Morning Star.
Use Kyuli to get to the block at the start of Tower Roots. Need to jump off the edge of the block on the top path, jump requires you to be on the left most edge of the block. If you do not ledge jump you will walljump off the one tile block sticking out, otherwise you will land on it. Talaria Boots, Magic Block, ledge jump, and Icarus Emblem make it much easier to make. Take the block back up the upper path to the screen shown and throw the Block and Magic Block on top of each other on the pillar shown then walljump up with Kyuli.

026
Tower Roots Dark Arias - Requires Magic Block, a second Block, Kyuli, Bram, Morning Star, Green Gorgon Eye
Retrieve the block from the beginning of Tower Roots the same way as above and take it with you to Dark Arias. Place the Block on the ground, then lodge a Magic Block into the wall fairly low in the wall then do a full height glitch jump with Bram. Swap to Kyuli then walljump up to hit the switch.

027
Tower Roots Dark Arias - Requires Magic Block, Kyuli, Bram, Morning Star, Green Gorgon Eye
Place a Magic Block next to the wall and walljump onto the blocks. Swap to Zeek and place another Magic Block on the second block by standing on the leftmost part of the second block and throwing it into the corner above your head so it lands the block in front of you. If it lands on your head move to the left and jump on the block. Switch to Kyuli and walljump up.

028
Tower Roots Below Dark Arias - Requires Magic Block, a second Block, Kyuli, Griffon Claw
Obtain the Block from the beginning and take it to the room shown from the bottom route. Place the block then a Magic Block on top of it. Kyuli can now reach the wall to walljump up and grab the item or go along the other side. Skips needing Bram and Morning Star.

030
Ruins of Ash near Middle Campfire - Requires Algus, Kyuli's Shining Ray OR if the door is open, Zeek with Banish, Zeek's Magic Block
In v0.27.1 the Crystal in this screenshot was not considered in logic when coming in from the right door while the door pictured was open. Unknown if that has been changed. Alternatively, you can hit the Crystal through the wall with Kyuli's Shining Ray or Algus with the door closed. Magic Block is not required if the door is closed, a full height jump can reach the Crystal from the other side of the wall, though Magic Block or Zeek's basic attack with Banish can activate the Crystal if the door is open.

031
Hall of the Phantoms Blue Key Spike Teleporters - Requires 12 HP maximum (12 damage taken when at 1 Defense) to damage boost to the other side. Conservative players will take 18 damage and 3 jumps when only 2 jumps are required.

033 and 074
Hall of the Phantoms Bell - Requies Magic Block and Kyuli OR a character that can glitch jump
Place a Magic Block and walljump off the platform OR glitch jump up. Also currently this room is considered in glitch logic if you enter from above.


034
Gorgon Tomb near Mechanism Sword - Requires Kyuli and Shining Ray and a ledge jump OR Kyuli and Shining Ray and Icarus Emblem OR Magic Block (can toss it into the upper Crystal from the ledge to the right of the pool of blood) OR Zeek (carrying in a block) and Algus OR Kyuli and Algus and Griffon Claw and Levitation Cloak OR Kyuli and Algus and Griffon Claw and Icarus Emblem and a ledge jump
When the blocks are not there you can reach the upper crystal in a number of different ways. Magic Block tossed into the Crystal, Kyuli walljumping off the left wall above the blood pool (either through a ledge jump before hitting the blood pool or Icarus Emblem or Griffon Claw) then turning around and using Shining Ray, jumping on the top ledge on the left with Kyuli then floating down with Algus' Levitation Cloak or doing a ledge jump with Algus using Icarus Emblem. Only requires Icarus Emblem in the methods that directly reference it.

036
Mechanism to Talaria Boots - Requires Kyuli OR a character that can glitch jump
You can jump up the left side to get up to the Talaria Boots location, you do not need to remove the blocks to the right of the ladder.

037 and 082
Mechanism Blue Key to Red Key - Requires ledge jump OR Magic Block
You can ledge jump off the top ledge on the right indicated to reach the ladder. Does not require Icarus Emblem, though Icarus Emblem makes it easier. Alternatively you can place a Magic Block on the ledge shown in 082 then jump on top of it by first landing on the corner the Magic Block is sitting on then jumping on the Magic Block. You can also glitch jump onto the Magic Block in 082, though unnecessary. There is one pixel you can run on when a Magic Block is sitting on a single tile wide platform and as long as you are holding a movement direction you will not fall. This is true in any one tile wide platform that a Magic Block is sitting on.


038
Below Mechanism 1 Elevator - Requires Magic Block and Kyuli and Griffon Claw
You can walljump up the shaft by using the extra height from a Magic Block.

039 and 083
Mechanism Top Campfire - Requires Magic Block and Kyuli
Place a Magic Block on the raised ledge NPC Kyuli sits on at the campfire then walljump up the ledge. Skips a white key.
You can also do a single walljump up to the floating blocks in the center (083) if you place a Magic Block on the raised ledge on the right then do a ledge jump and walljump off the right wall to get to the blocks. Both do not require Icarus Emblem, though Icarus Emblem makes 083 easier.


040
Mechanism Levitation Cloak - Requires Magic Block, Kyuli, and a character that can glitch jump OR Kyuli and 24 HP (At 1 Defense) and ledge jump
Without Campfire Warping or taking a death you can escape the Levitation Cloak location by placing a Magic Block in the wall at a height you can glitch jump onto then doing a walljump with Kyuli to get up to the ladder. Alternatively you can reach the Levitation Cloak location when the blocks are still active by climbing up the spikes on the left. It takes 3 hits or 18 HP (At 1 Defense) to get up to the Levitation Cloak location then one hit or 6 HP (At 1 Defense) to get out for a total of 24 HP. From the bottom, walljump up the right side and climb up to the top most stalagmite (spike pointing up) and do a ledge jump to the left side, walljumping off the one tile block with two spikes on it and continuing up to the screen pictured. Go to the topmost stalagmite and do another ledge jump then walljump off the ledge the slime is on. Does not require Icarus Emblem, though Icarus Emblem makes it easier.

041 and 084 and 085 and 086
Mechanism Switch Block Stairs - Requires Kyuli and Griffon Claw OR Magic Block and Talaria Boots OR Magic Block and Levitation Cloak and Kyuli or a character that can glitch jump OR Magic Block and Kyuli and Icarus Emblem and ledge jump
Climb up the wall on either side with Griffon Claw. You can also place a magic block on the top ledge in the cannon room shown in 084 (Second picture) and do a ledge jump to reach the ledge. You can alternatively place a Magic Block in one of two positions shown in 085 (Third picture) and 086 (Fourth picture) to reach the left wall with either Talaria Boots and jump up (for 085) or ledge jump with Levitation Cloak and Kyuli's wallkick/a character's glitch jump to get up (for 086). 085 and 086 do not require Icarus Emblem, though Icarus Emblem makes 086 easier. If you have Icarus Emblem you can place the Magic Block in 086 up slightly (up half way up the brick it's bottom left corner is stuck in) instead of nearly being flush with the tile.




042 and 043
Hall of the Phantoms Max HP Up Above Start - Requires Kyuli
Stand on the ledge with the Blue Door on it and jump up the left side of the wall above the Blue Door, hugging it by holding right and holding jump. At the height of your jump you will automatically walljump if you are holding the jump button which will transition you to the next screen. The transition will push you up high enough that if you hold jump and right all the way through you will land on the ledge skipping the blue door entirely.


044 and 045
Hall of the Phantoms near Epimetheus Campfire
Logic doesn't see that you can hit the switch when the door is open when coming from the right.


046 and 047
Ruins of Ash near Upper Void Portal
Logic doesn't see you can get up the ladder by using a walljump with Kyuli


048
Mechanism below Orb Multiplier - Requies Kyuli and Griffon Claw
Walljump as indicated, you can either take damage from the enemy or walljump off the moving platform. Skips a White Key Door and Switch Door.

049 and 050
Mechanism near Mechanism 1 Elevator
Logic doesn't see you can hit the switch despite having Morning Star.


051 and 052
Mechanism near Top
Logic doesn't see these as in logic despite coming from the Void Portal to the left.


053 and 054
Catacombs near Cata Void Right - Requires Algus and Meteor Rain
When coming in from the right side you are stuck in the wall if both doors are up. You can use Algus' Meteor Rain to kill all monsters on screen and free yourself, allowing you to continue left.


055
Cathedral near Cathedral Campfire 1 - Requires Kyuli and ledge jump OR Magic Block OR Talaria Boots OR Levitation Cloak and ledge jump OR Icarus Emblem and ledge jump
Do a precise ledge jump with Kyuli and you can get to the ledge on the left side of the screen. Gets you one item check. Icarus Emblem is not required, though Icarus Emblem removes the need to ledge jump with Kyuli. Other characters will need to ledge jump with Icarus Emblem to get up. Alternatively you can use Talaria Boots to get a dash jump to reach the ledge or Levitation Cloak and a ledge jump to reach it. Placing a Magic Block on the left side of the middle floating platform allows any character to reach the left side.

056 and 057
Cathedral above Cathedral 2 Campfire
You can get these items with any character by falling from high enough and holding either left or right. Requires you to go up a screen from the one shown and jumping off the rope near the top of the screen.


058
Ruins of Ash Centaur
Logic doesn't see that you can hit the Crystal with Algus, Bram's Whiplash, or Kyuli's Shining Ray through the wall. It also does not see that you can break the blocks with Bram's Morning Star and use Zeek's Magic Block to hit the Crystal.

060
Hall of the Phantoms Max HP Up Teleport Maze - Requires Algus OR Kyuli and Shining Ray OR Bram and Golden Axe OR Arias' Sword of Mirrors
You can hit all enemies with Algus' basic attack. Alternatively you can use Kyuli's Shining Ray or Bram's Golden Axe or Arias' Sword of Mirrors to hit all enemies.

061
Mechanism Switch Block Stairs - Requires Zeek
You can hit the candle on the ledge with a moving jumping attack from Zeek since his projectiles carry momentum. Stand on the top platform at the ledge and jump towards the candle and attack. You need to be fairly close to the edge of the ledge to hit it. Does not require Icarus Emblem, though Icarus Emblem makes it easier.

062
Lower Shortcut to Mechanism - Requires a character that can glitch jump OR Magic Block
You can make it from the pool of blood onto the ledge with a glitch jump. Alternatively you can use Magic Block to get up. Kyuli is not necessary.

063 and 064
Ruins of Ash
Item says it is in logic despite not having Kyuli or Zeek. Should be moved to glitched logic because it requires a glitch jump to get up.


065 and 066
Catacombs near Cata Upper
Items are not seen as in logic when entering from the left.


067
The Apex Campfire - Requires a character that can glitch jump
Glitch jump from the ledge at the end of the blood pool to the hidden wall. Does not require Icarus Emblem, though Icarus Emblem does make it easier and less precise.

070
Hall of the Phantoms near Boss Campfire - Requires Magic Block and Algus
Standing on a Magic Block gives you enough height to hit the Crystal through the wall.

071
Hall of the Phantoms Epimetheus - Requires Magic Block and a character who can glitch jump OR Magic Block, Kyuli, and a character who can glitch jump
Lodge a Magic Block in the wall as shown. There are approximately 3-5 pixels you can lodge it into with the one shown being the bottom end of that. Glitch jump from the ledge to the Magic Block then glitch jump up. Alternatively, you can lodge the Magic Block approximately half a tile lower than what is shown and glitch jump on top of the block then use Kyuli to walljump up.

072
Hall of the Phantoms Flying Miniboss Room - Requires Magic Block, Bram, Morning Star, and glitch jump OR Magic Block, Bram, Golden Axe, and glitch jump
Place a Magic Block in the general area shown and use Bram to glitch jump to destroy the blocks then glitch jump to jump up onto the ledge. Alternatively you can use Golden Axe to break the blocks and follow the same procedure up.

075
Mechanism Volantis
The game does not see that you can enter Volantis' fight from the room above.

076
Cata Max HP Up Above Poison Roots - Requires Magic Block and Kyuli
Throw a Magic Block onto the last pixel of the ledge the spikes come out of then do a ledge jump and hold jump with Kyuli. If done at the right height from the ledge jump Kyuli will just barely make the jump and land on the ledge. Icarus Emblem is not required though makes this significantly easier by removing the need to ledge jump.

077
Catacombs near Talaria Bow - Requires Magic Block and Kyuli
Place a Magic Block as shown and wall jump off the lip. Icarus Emblem is not required.

078
Gorgon Tomb Switch Upper Path Access - Requires Magic Block and Kyuli
Place a Magic Block on the floating blocks and walljump off the ledge the upper switch is on. If you place the Magic Block further to the right you do not need to ledge jump. The position shown requires a ledge jump. Icarus Emblem is not required.

079
Ruins of Ash near Upper Void Portal - Requires Magic Block and Kyuli or Magic Block and a character that can glitch jump
Place a Magic Block as shown and jump up with either a walljump off the block below the stairs or glitch jump onto the block or ladder.

080
Hall of the Phantoms near Bell Campfire - Requires Magic Block and Kyuli OR Magic Block and a character that can glitch jump
Jump and place a Magic Block one side of the 2x2 block with Zeek then walljump up the other side with Kyuli. Walljump off the lip to get up. Alternatively place a Magic Block and glitch jump onto the 2x2 block then place another Magic Block on the 2x2 by throwing it against the ceiling above you and glitch jump up again.

081
Hall of the Phantoms near Bell Campfire - Requires Magic Block and Kyuli OR Magic Block and a character that can glitch jump
Place a Magic Block below the ladder and either Walljump up the left side or glitch jump up to the left ledge.

087
Ruins of Ash near Middle Campfire- Requires Magic Block and a character that can glitch jump
Lodge a Magic Block in the breakable blocks and the wall then glitch jump on top of the Magic Block then glitch jump again onto the floating platform to hit the crystal. With just Bram, Zeek, Morning Star, and Magic Block you can get all the items in this room. (Can glitch jump to the middle ladder or Magic Block + jump)

088 and 089
Ruins of Ash room above Hall of the Phantoms Boss Campfire - When coming from the top the switch is considered out of logic


All will be in the format of image number, description, image.
001

Epimetheus Statue leading to Catacombs - Requires Magic Block
Lodge a Magic Block in the wall and you can climb up.
002 and 095


Gorgon's Tomb Snake Room - Requires Zeek (Does not need Magic Block) OR Zeek and a character that can glitch jump (attack + jump to gain extra height)
Place a magic block on top of the block shown and do a glitch jump to enter the hidden passage. Alternatively you can lodge a Magic Block into the one tile high block in the right wall to remove the requirement for a glitch jump. 095 shows the lowest point you can do so without a glitch jump: with a full jump Zeek will look like he won't make it but will zip into the hidden wall.
003

Near Hall of the Phantoms Epimetheus - Requires Magic Block and a character that can glitch jump
Place a Magic Block down and glitch jump to the ledge. Skips a set of blocks that require a switch to activate in the room to the right.
004

Hall of the Phantoms leading to Cathedral - Requires Magic Block and Kyuli
Place a Magic Block, wall jump off the breakable block, land on the breakable block, do a ledge jump (fall off the ledge slightly then jump) from the breakable block to the ledge on the left. Icarus Emblem is not needed despite looking like it does require it. Having Icarus Emblem removes the need to ledge jump.
005

Cathedral - Requires Magic Block and Kyuli OR bringing in a block from somewhere else, Magic Block, and a character that can glitch jump.
Kyuli can walljump off the stalactites on the blocks she is standing on, which allows early access to upper areas of Cathedral. Alternatively you can bring in a second Block through the Void Portal and glitch jump after stacking two blocks on top of each other.
006

Cathedral - Requires Magic Block and Kyuli
Place a Magic Block and wall jump off the right wall.
007

Catacombs leading to Dev Room - Requires Magic Block and Kyuli
Place a Magic Block on the ground near the spike pit on the right, walljump up with Kyuli, place another Magic Block by throwing it into the moving platform, jump on the Magic Block and walljump up with Kyuli again.
008

Catacombs near Roots Campfire - Requires Magic Block, Algus, Levitation Cloak, and Icarus Emblem OR Magic Block, Arias and Talaria Boots. Optionally Kyuli and glitch jump
Place a Magic Block in the wall pictured below. The position in the image is one of the lowest positions it will work. Use either Algus with Levitation Cloak and Icarus Emblem or Arias with Talaria Boots to jump onto the Magic Block, then jump up. If the Magic Block is in one of the lower positions, like the position in the image, you will need to glitch jump or use Kyuli to get up. If it is in a slightly higher position then you can do a full height normal jump and hold right to make it up.
009

Cyclops Den near second Campfire - Requires Magic Block, and Kyuli
Place a Magic Block on the edge of one side of the Blood Pool, jump to the platform in the middle, throw a Magic Block against one of the breakable blocks so it lands on the middle platform, and use Kyuli to walljump up.
010

Hall of the Phantoms Switch Above Old Man - Requires Magic Block and a character that can glitch jump.
Place a Magic Block where the x is and glitch jump to grab the ladder.
011

Hall of the Phantoms leading to Max Up Old Man - Requires Magic Block and Kyuli
Lodge a Magic Block in the right wall, walljump up from the left wall, then continue up.
012

Ruins of Ash below Lower Void Portal - Requires Magic Block and Kyuli
Lodge a block into the wall, do a ledge jump onto the Magic Block, then do a full jump into the transition. Will need to walljump after the screen transition.
013

Ruins of Ash Lower Void Portal - Requires Magic Block and Kyuli
Place a Magic Block and walljump up.
014

Ruins of Ash near Middle Campfire - Requires Magic Block and Kyuli for the left blocks OR a character that can glitch jump for the right blocks
For the left blocks: place a Magic Block and walljump up the left side with Kyuli.
For the right blocks: do a glitch jump onto the right blocks, then do a full height glitch jump up to the ladder. Does not require Icarus Emblem. Magic Block removes the need to glitch jump.
015

Ruins of Ash Elevator - Requires Magic Block and Kyuli
Place a Magic Block on the ground, wall jump off the right wall, land on the breakable blocks, jump to ladder.
016

Ruins of Ash beside Apex - Requires Magic Block and a character that can glitch jump.
Place a Magic Block in the opening and glitch jump onto it. Jump up to grab the item.
017

Catacombs near Roots Campfire - Requires Magic Block and Kyuli
Place a Magic Block on the ground and walljump up to hit the switch.
018

Catacombs near Roots Campfire - Requires Magic Block and Kyuli
Place a Magic Block on the ground and walljump up to grab the item.
020

Tower Roots near Gold - Requires Kyuli and Griffon Claw and Icarus Emblem
Walljump off the block at the red line indicated and hold left, walljump off the floating block, then jump up to Gold. Not sure how useful it is.
023

Catacombs near Catacombs Boss Campfire - Requires Magic Block and Kyuli
Place a Magic Block on the ground and walljump up.
024

Catacombs Jail near Catacombs Boss Campfire - Requires Magic Block or a character that can glitch jump
Place a Magic Block on the bottom block and jump up. Alternatively do a glitch jump to get up.
For the candle in the same room - requires Algus, Bram, or Kyuli's Shining Ray (Candle is currently shown as out of logic when the door is there despite these character's attacks going through walls)
025

Tower Roots near Gold - Requires Magic Block, a second Block, Kyuli, Bram, Morning Star.
Use Kyuli to get to the block at the start of Tower Roots. Need to jump off the edge of the block on the top path, jump requires you to be on the left most edge of the block. If you do not ledge jump you will walljump off the one tile block sticking out, otherwise you will land on it. Talaria Boots, Magic Block, ledge jump, and Icarus Emblem make it much easier to make. Take the block back up the upper path to the screen shown and throw the Block and Magic Block on top of each other on the pillar shown then walljump up with Kyuli.
026

Tower Roots Dark Arias - Requires Magic Block, a second Block, Kyuli, Bram, Morning Star, Green Gorgon Eye
Retrieve the block from the beginning of Tower Roots the same way as above and take it with you to Dark Arias. Place the Block on the ground, then lodge a Magic Block into the wall fairly low in the wall then do a full height glitch jump with Bram. Swap to Kyuli then walljump up to hit the switch.
027

Tower Roots Dark Arias - Requires Magic Block, Kyuli, Bram, Morning Star, Green Gorgon Eye
Place a Magic Block next to the wall and walljump onto the blocks. Swap to Zeek and place another Magic Block on the second block by standing on the leftmost part of the second block and throwing it into the corner above your head so it lands the block in front of you. If it lands on your head move to the left and jump on the block. Switch to Kyuli and walljump up.
028

Tower Roots Below Dark Arias - Requires Magic Block, a second Block, Kyuli, Griffon Claw
Obtain the Block from the beginning and take it to the room shown from the bottom route. Place the block then a Magic Block on top of it. Kyuli can now reach the wall to walljump up and grab the item or go along the other side. Skips needing Bram and Morning Star.
030

Ruins of Ash near Middle Campfire - Requires Algus, Kyuli's Shining Ray OR if the door is open, Zeek with Banish, Zeek's Magic Block
In v0.27.1 the Crystal in this screenshot was not considered in logic when coming in from the right door while the door pictured was open. Unknown if that has been changed. Alternatively, you can hit the Crystal through the wall with Kyuli's Shining Ray or Algus with the door closed. Magic Block is not required if the door is closed, a full height jump can reach the Crystal from the other side of the wall, though Magic Block or Zeek's basic attack with Banish can activate the Crystal if the door is open.
031

Hall of the Phantoms Blue Key Spike Teleporters - Requires 12 HP maximum (12 damage taken when at 1 Defense) to damage boost to the other side. Conservative players will take 18 damage and 3 jumps when only 2 jumps are required.
033 and 074


Hall of the Phantoms Bell - Requies Magic Block and Kyuli OR a character that can glitch jump
Place a Magic Block and walljump off the platform OR glitch jump up. Also currently this room is considered in glitch logic if you enter from above.
034

Gorgon Tomb near Mechanism Sword - Requires Kyuli and Shining Ray and a ledge jump OR Kyuli and Shining Ray and Icarus Emblem OR Magic Block (can toss it into the upper Crystal from the ledge to the right of the pool of blood) OR Zeek (carrying in a block) and Algus OR Kyuli and Algus and Griffon Claw and Levitation Cloak OR Kyuli and Algus and Griffon Claw and Icarus Emblem and a ledge jump
When the blocks are not there you can reach the upper crystal in a number of different ways. Magic Block tossed into the Crystal, Kyuli walljumping off the left wall above the blood pool (either through a ledge jump before hitting the blood pool or Icarus Emblem or Griffon Claw) then turning around and using Shining Ray, jumping on the top ledge on the left with Kyuli then floating down with Algus' Levitation Cloak or doing a ledge jump with Algus using Icarus Emblem. Only requires Icarus Emblem in the methods that directly reference it.
036

Mechanism to Talaria Boots - Requires Kyuli OR a character that can glitch jump
You can jump up the left side to get up to the Talaria Boots location, you do not need to remove the blocks to the right of the ladder.
037 and 082


Mechanism Blue Key to Red Key - Requires ledge jump OR Magic Block
You can ledge jump off the top ledge on the right indicated to reach the ladder. Does not require Icarus Emblem, though Icarus Emblem makes it easier. Alternatively you can place a Magic Block on the ledge shown in 082 then jump on top of it by first landing on the corner the Magic Block is sitting on then jumping on the Magic Block. You can also glitch jump onto the Magic Block in 082, though unnecessary. There is one pixel you can run on when a Magic Block is sitting on a single tile wide platform and as long as you are holding a movement direction you will not fall. This is true in any one tile wide platform that a Magic Block is sitting on.
038

Below Mechanism 1 Elevator - Requires Magic Block and Kyuli and Griffon Claw
You can walljump up the shaft by using the extra height from a Magic Block.
039 and 083


Mechanism Top Campfire - Requires Magic Block and Kyuli
Place a Magic Block on the raised ledge NPC Kyuli sits on at the campfire then walljump up the ledge. Skips a white key.
You can also do a single walljump up to the floating blocks in the center (083) if you place a Magic Block on the raised ledge on the right then do a ledge jump and walljump off the right wall to get to the blocks. Both do not require Icarus Emblem, though Icarus Emblem makes 083 easier.
040

Mechanism Levitation Cloak - Requires Magic Block, Kyuli, and a character that can glitch jump OR Kyuli and 24 HP (At 1 Defense) and ledge jump
Without Campfire Warping or taking a death you can escape the Levitation Cloak location by placing a Magic Block in the wall at a height you can glitch jump onto then doing a walljump with Kyuli to get up to the ladder. Alternatively you can reach the Levitation Cloak location when the blocks are still active by climbing up the spikes on the left. It takes 3 hits or 18 HP (At 1 Defense) to get up to the Levitation Cloak location then one hit or 6 HP (At 1 Defense) to get out for a total of 24 HP. From the bottom, walljump up the right side and climb up to the top most stalagmite (spike pointing up) and do a ledge jump to the left side, walljumping off the one tile block with two spikes on it and continuing up to the screen pictured. Go to the topmost stalagmite and do another ledge jump then walljump off the ledge the slime is on. Does not require Icarus Emblem, though Icarus Emblem makes it easier.
041 and 084 and 085 and 086




Mechanism Switch Block Stairs - Requires Kyuli and Griffon Claw OR Magic Block and Talaria Boots OR Magic Block and Levitation Cloak and Kyuli or a character that can glitch jump OR Magic Block and Kyuli and Icarus Emblem and ledge jump
Climb up the wall on either side with Griffon Claw. You can also place a magic block on the top ledge in the cannon room shown in 084 (Second picture) and do a ledge jump to reach the ledge. You can alternatively place a Magic Block in one of two positions shown in 085 (Third picture) and 086 (Fourth picture) to reach the left wall with either Talaria Boots and jump up (for 085) or ledge jump with Levitation Cloak and Kyuli's wallkick/a character's glitch jump to get up (for 086). 085 and 086 do not require Icarus Emblem, though Icarus Emblem makes 086 easier. If you have Icarus Emblem you can place the Magic Block in 086 up slightly (up half way up the brick it's bottom left corner is stuck in) instead of nearly being flush with the tile.
042 and 043


Hall of the Phantoms Max HP Up Above Start - Requires Kyuli
Stand on the ledge with the Blue Door on it and jump up the left side of the wall above the Blue Door, hugging it by holding right and holding jump. At the height of your jump you will automatically walljump if you are holding the jump button which will transition you to the next screen. The transition will push you up high enough that if you hold jump and right all the way through you will land on the ledge skipping the blue door entirely.
044 and 045


Hall of the Phantoms near Epimetheus Campfire
Logic doesn't see that you can hit the switch when the door is open when coming from the right.
046 and 047


Ruins of Ash near Upper Void Portal
Logic doesn't see you can get up the ladder by using a walljump with Kyuli
048

Mechanism below Orb Multiplier - Requies Kyuli and Griffon Claw
Walljump as indicated, you can either take damage from the enemy or walljump off the moving platform. Skips a White Key Door and Switch Door.
049 and 050


Mechanism near Mechanism 1 Elevator
Logic doesn't see you can hit the switch despite having Morning Star.
051 and 052


Mechanism near Top
Logic doesn't see these as in logic despite coming from the Void Portal to the left.
053 and 054


Catacombs near Cata Void Right - Requires Algus and Meteor Rain
When coming in from the right side you are stuck in the wall if both doors are up. You can use Algus' Meteor Rain to kill all monsters on screen and free yourself, allowing you to continue left.
055

Cathedral near Cathedral Campfire 1 - Requires Kyuli and ledge jump OR Magic Block OR Talaria Boots OR Levitation Cloak and ledge jump OR Icarus Emblem and ledge jump
Do a precise ledge jump with Kyuli and you can get to the ledge on the left side of the screen. Gets you one item check. Icarus Emblem is not required, though Icarus Emblem removes the need to ledge jump with Kyuli. Other characters will need to ledge jump with Icarus Emblem to get up. Alternatively you can use Talaria Boots to get a dash jump to reach the ledge or Levitation Cloak and a ledge jump to reach it. Placing a Magic Block on the left side of the middle floating platform allows any character to reach the left side.
056 and 057


Cathedral above Cathedral 2 Campfire
You can get these items with any character by falling from high enough and holding either left or right. Requires you to go up a screen from the one shown and jumping off the rope near the top of the screen.
058

Ruins of Ash Centaur
Logic doesn't see that you can hit the Crystal with Algus, Bram's Whiplash, or Kyuli's Shining Ray through the wall. It also does not see that you can break the blocks with Bram's Morning Star and use Zeek's Magic Block to hit the Crystal.
060

Hall of the Phantoms Max HP Up Teleport Maze - Requires Algus OR Kyuli and Shining Ray OR Bram and Golden Axe OR Arias' Sword of Mirrors
You can hit all enemies with Algus' basic attack. Alternatively you can use Kyuli's Shining Ray or Bram's Golden Axe or Arias' Sword of Mirrors to hit all enemies.
061

Mechanism Switch Block Stairs - Requires Zeek
You can hit the candle on the ledge with a moving jumping attack from Zeek since his projectiles carry momentum. Stand on the top platform at the ledge and jump towards the candle and attack. You need to be fairly close to the edge of the ledge to hit it. Does not require Icarus Emblem, though Icarus Emblem makes it easier.
062

Lower Shortcut to Mechanism - Requires a character that can glitch jump OR Magic Block
You can make it from the pool of blood onto the ledge with a glitch jump. Alternatively you can use Magic Block to get up. Kyuli is not necessary.
063 and 064


Ruins of Ash
Item says it is in logic despite not having Kyuli or Zeek. Should be moved to glitched logic because it requires a glitch jump to get up.
065 and 066


Catacombs near Cata Upper
Items are not seen as in logic when entering from the left.
067

The Apex Campfire - Requires a character that can glitch jump
Glitch jump from the ledge at the end of the blood pool to the hidden wall. Does not require Icarus Emblem, though Icarus Emblem does make it easier and less precise.
070

Hall of the Phantoms near Boss Campfire - Requires Magic Block and Algus
Standing on a Magic Block gives you enough height to hit the Crystal through the wall.
071

Hall of the Phantoms Epimetheus - Requires Magic Block and a character who can glitch jump OR Magic Block, Kyuli, and a character who can glitch jump
Lodge a Magic Block in the wall as shown. There are approximately 3-5 pixels you can lodge it into with the one shown being the bottom end of that. Glitch jump from the ledge to the Magic Block then glitch jump up. Alternatively, you can lodge the Magic Block approximately half a tile lower than what is shown and glitch jump on top of the block then use Kyuli to walljump up.
072

Hall of the Phantoms Flying Miniboss Room - Requires Magic Block, Bram, Morning Star, and glitch jump OR Magic Block, Bram, Golden Axe, and glitch jump
Place a Magic Block in the general area shown and use Bram to glitch jump to destroy the blocks then glitch jump to jump up onto the ledge. Alternatively you can use Golden Axe to break the blocks and follow the same procedure up.
075

Mechanism Volantis
The game does not see that you can enter Volantis' fight from the room above.
076

Cata Max HP Up Above Poison Roots - Requires Magic Block and Kyuli
Throw a Magic Block onto the last pixel of the ledge the spikes come out of then do a ledge jump and hold jump with Kyuli. If done at the right height from the ledge jump Kyuli will just barely make the jump and land on the ledge. Icarus Emblem is not required though makes this significantly easier by removing the need to ledge jump.
077

Catacombs near Talaria Bow - Requires Magic Block and Kyuli
Place a Magic Block as shown and wall jump off the lip. Icarus Emblem is not required.
078

Gorgon Tomb Switch Upper Path Access - Requires Magic Block and Kyuli
Place a Magic Block on the floating blocks and walljump off the ledge the upper switch is on. If you place the Magic Block further to the right you do not need to ledge jump. The position shown requires a ledge jump. Icarus Emblem is not required.
079

Ruins of Ash near Upper Void Portal - Requires Magic Block and Kyuli or Magic Block and a character that can glitch jump
Place a Magic Block as shown and jump up with either a walljump off the block below the stairs or glitch jump onto the block or ladder.
080

Hall of the Phantoms near Bell Campfire - Requires Magic Block and Kyuli OR Magic Block and a character that can glitch jump
Jump and place a Magic Block one side of the 2x2 block with Zeek then walljump up the other side with Kyuli. Walljump off the lip to get up. Alternatively place a Magic Block and glitch jump onto the 2x2 block then place another Magic Block on the 2x2 by throwing it against the ceiling above you and glitch jump up again.
081

Hall of the Phantoms near Bell Campfire - Requires Magic Block and Kyuli OR Magic Block and a character that can glitch jump
Place a Magic Block below the ladder and either Walljump up the left side or glitch jump up to the left ledge.
087

Ruins of Ash near Middle Campfire- Requires Magic Block and a character that can glitch jump
Lodge a Magic Block in the breakable blocks and the wall then glitch jump on top of the Magic Block then glitch jump again onto the floating platform to hit the crystal. With just Bram, Zeek, Morning Star, and Magic Block you can get all the items in this room. (Can glitch jump to the middle ladder or Magic Block + jump)
088 and 089


Ruins of Ash room above Hall of the Phantoms Boss Campfire - When coming from the top the switch is considered out of logic