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StartGUI.cpp
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81 lines (69 loc) · 2.6 KB
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#include <stdio.h>
#include "StartGUI.h"
const int StartGUI::singleButtonX = 254;
const int StartGUI::singleButtonY = 134;
const int StartGUI::multiButtonX = 254;
const int StartGUI::multiButtonY = 268;
const int StartGUI::quitButtonX = 254;
const int StartGUI::quitButtonY = 400;
const float StartGUI::speed = 2;
StartGUI::StartGUI(SDL_Renderer* renderer) {
///////////////////////////////////////////////////////////////////////
// Visual
///////////////////////////////////////////////////////////////////////
singleButton.loadFromFile(renderer, "img/startGUI/single-player.png");
multiButton.loadFromFile(renderer, "img/startGUI/multi-player.png");
quitButton.loadFromFile(renderer, "img/startGUI/quit.png");
background.loadFromFile(renderer, "img/startGUI/background.jpg");
boxes.push_back(Box(singleButtonX, singleButtonY, singleButtonX + 292, singleButtonY + 94, INPUT_SINGLE_PLAYER));
boxes.push_back(Box(multiButtonX, multiButtonY, multiButtonX + 292, multiButtonY + 94, INPUT_MULTI_PLAYER));
boxes.push_back(Box(quitButtonX, quitButtonY, quitButtonX + 292, quitButtonY + 94, INPUT_QUIT));
///////////////////////////////////////////////////////////////////////
// Audio
///////////////////////////////////////////////////////////////////////
startbmg = Mix_LoadMUS("sound/start bgm.mp3");
if (!startbmg) {
printf("Failed to load music; %s\n", Mix_GetError());
}
}
StartGUI::~StartGUI() {}
void StartGUI::draw(SDL_Renderer* renderer)
{
openAnimation(renderer);
background.render(renderer, NULL, NULL);
singleButton.render(renderer, singleButtonX, singleButtonY, NULL, NULL);
multiButton.render(renderer, multiButtonX, multiButtonY, NULL, NULL);
quitButton.render(renderer, quitButtonX, quitButtonY, NULL, NULL);
SDL_RenderPresent(renderer);
}
void StartGUI::openAnimation(SDL_Renderer* renderer)
{
float sBX = -292;
float mBX = 800;
float qBX = -292;
while(true)
{
background.render(renderer, NULL, NULL);
singleButton.render(renderer, sBX, singleButtonY, NULL, NULL);
multiButton.render(renderer, mBX, multiButtonY, NULL, NULL);
quitButton.render(renderer, qBX, quitButtonY, NULL, NULL);
SDL_RenderPresent(renderer);
sBX += speed;
mBX -= speed;
qBX += speed;
if (sBX > singleButtonX)
{
break;
}
}
}
void StartGUI::playMusic() {
Mix_PlayMusic(startbmg, -1);
}
void StartGUI::stopMusic() {
Mix_HaltMusic();
}
void StartGUI::destroyMedia() {
Mix_FreeMusic(startbmg);
startbmg = NULL;
}