Is there any chance we could get a function in the render script that makes screens aware on whoms player client it runs, returning the player id/name?
That would be usefull to design screens used by multiple users simultanous and distinguish between their inputs.
Is there any chance we could get a function in the render script that makes screens aware on whoms player client it runs, returning the player id/name?
That would be usefull to design screens used by multiple users simultanous and distinguish between their inputs.