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A few thoughts/ideas #3

@ZeroHero69

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@ZeroHero69

@ducdat0507
Really enjoying your game.

I have a few thoughts for you to consider:

  1. Runes: a way to auto-scrap everything below a rarity. ie. "scrap all runes below rare"
  2. Runes: infinite tier scaling. Currently it is maxed at tier 8, thus it'd be nice to have more tiers if you have a lot of gems.
  3. Runes: new colours for ultra rare runes. Currently the colours are too similar to lower rarities. I suggest adding a large border or something "special/sparkly" around ultra rare runes to make them stand out. ie. uncommon and all-above both are red: all-above could have a black border on it to indicate it is better.
  4. Tokens: ability to buy more rune slots and rune rarity chance.
  5. Tokens: % chance to craft runes upgrade can go over 100%, is this intended?
  6. Collapse: Numbers are really skewed after 100,000 collapse points. Ie. Most upgrade numbers go from ~50-100k collapse points to ~250-500 million.
  7. Tooltips or a help page for what some things do? ie. automation: what is "charge/charge in charge" do? What charge/automator upgrade does?
  8. Automation, max button column depth: make this a drop down with the names of each column. ie. drop down with "multi", "reset", "prestige", "power", etc.
  9. Automation: allow for the mouse scroll wheel to affect the charge box.
  10. Buttons: allow a minimalist view (in options) that shrinks the width of all buttons so they are closer together. Perhaps removing the text from the buttons so only the numbers are shown.
  11. UI: Add more resource text to all UIs, or have a separate UI/Box above that shows every resource in the game. ie. so I can see all my tokens/gems/glyphs/charges/money/etc. while on any ui. More specifically, I'd like to be able to see my tokens while on the buttons ui.

Thanks for reading. Looking forward to seeing the future of the game.

PS: I found this game from the subreddit https://www.reddit.com/r/incremental_games/. Lots of people there are enjoying it.

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