-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTweenColor.cs
More file actions
123 lines (104 loc) · 2.77 KB
/
TweenColor.cs
File metadata and controls
123 lines (104 loc) · 2.77 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Tween the object's color.
/// </summary>
[RequireComponent(typeof(Graphic))]
[AddComponentMenu("Tween/Tween Color")]
public class TweenColor : UITweener
{
public Color from = Color.white;
public Color to = Color.white;
bool mCached = false;
Graphic mWidget;
Material mMat;
Light mLight;
SpriteRenderer mSr;
void Cache ()
{
mCached = true;
mWidget = GetComponent<Graphic>();
if (mWidget != null) return;
mSr = GetComponent<SpriteRenderer>();
if (mSr != null) return;
#if UNITY_4_3 || UNITY_4_5 || UNITY_4_6
Renderer ren = renderer;
#else
Renderer ren = GetComponent<Renderer>();
#endif
if (ren != null)
{
mMat = ren.material;
return;
}
#if UNITY_4_3 || UNITY_4_5 || UNITY_4_6
mLight = light;
#else
mLight = GetComponent<Light>();
#endif
if (mLight == null) mWidget = GetComponentInChildren<Graphic>();
}
[System.Obsolete("Use 'value' instead")]
public Color color { get { return this.value; } set { this.value = value; } }
/// <summary>
/// Tween's current value.
/// </summary>
public Color value
{
get
{
if (!mCached) Cache();
if (mWidget != null) return mWidget.color;
if (mMat != null) return mMat.color;
if (mSr != null) return mSr.color;
if (mLight != null) return mLight.color;
return Color.black;
}
set
{
if (!mCached) Cache();
if (mWidget != null) mWidget.color = value;
else if (mMat != null) mMat.color = value;
else if (mSr != null) mSr.color = value;
else if (mLight != null)
{
mLight.color = value;
mLight.enabled = (value.r + value.g + value.b) > 0.01f;
}
}
}
/// <summary>
/// Tween the value.
/// </summary>
protected override void OnUpdate (float factor, bool isFinished) { value = Color.Lerp(from, to, factor); }
/// <summary>
/// Start the tweening operation.
/// </summary>
static public TweenColor Begin (GameObject go, float duration, Color color)
{
#if UNITY_EDITOR
if (!Application.isPlaying) return null;
#endif
TweenColor comp = UITweener.Begin<TweenColor>(go, duration);
comp.from = comp.value;
comp.to = color;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
[ContextMenu("Set 'From' to current value")]
public override void SetStartToCurrentValue () { from = value; }
[ContextMenu("Set 'To' to current value")]
public override void SetEndToCurrentValue () { to = value; }
[ContextMenu("Assume value of 'From'")]
void SetCurrentValueToStart () { value = from; }
[ContextMenu("Assume value of 'To'")]
void SetCurrentValueToEnd () { value = to; }
}