From b5d7b6305066f9f155594797997f6666f30d5499 Mon Sep 17 00:00:00 2001 From: Vincent Dechenaux Date: Mon, 16 Feb 2026 12:05:17 +0100 Subject: [PATCH] Update README.md about BufferedSize Since commit 6b6ed52 UnplayedBufferSize is now BufferedSize --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e2c89da..6d0baaa 100644 --- a/README.md +++ b/README.md @@ -210,7 +210,7 @@ doesn't mean they were all played from the audio device. Data is moved from io.Reader->internal buffer->audio device, and when the internal buffer moves data to the audio device is not guaranteed, so there might be a small delay. The amount of data in the buffer can be retrieved -using `Player.UnplayedBufferSize()`. +using `Player.BufferedSize()`. The size of the underlying buffer of a player can also be set by type-asserting the player object: