Skip to content

Kitchen Function #1193

Description

@Airomis

Describe the feature request

It would be great if the Kitchen room could have a functional purpose.

When a TARDIS has a Kitchen room, a chest/barrel inside the room could act as a food supply. While players are inside that TARDIS, the Kitchen would automatically consume food from the storage and feed players when their hunger gets low.

Example:

Player puts steak/bread/etc. into the Kitchen chest.
Player inside the TARDIS gets hungry.
Kitchen automatically takes food and feeds the player.

The Kitchen would only work if the room exists and would use normal Minecraft food items, so players still need to supply the food.

It should feed any player in the tardis from the local tardis not the players own tardis, and should no food be in the chest you should get an message something like Tardis could not Feed ( player ) add more food to the kitchen

This would make the Kitchen room feel like an actual TARDIS system instead of just decoration.

Optional: Artron Energy Usage

The Kitchen could require a configurable amount of Artron Energy to power the automatic feeding system. Food would still need to be supplied by players, but the TARDIS would consume energy when automatically dispensing meals.

If the TARDIS has no Artron Energy or player prefeance is disabled, the Kitchen would remain available as storage but the auto-feed function would be disabled.

this should only pull from the tardis the player is in not their own tardis even if they have a tardis fully stocked they should still use food should the tardis they are in not have a kitchen.

Describe alternatives you've considered

none

Metadata

Metadata

Assignees

No one assigned

    Labels

    work in progressfeature is not ready for general use and will be fixed in a future build

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions