I recently compiled from git yesterday and I was baffled at first by the default stickzone mappings. No offense, but the default mappings render the analog stick useless for most gaming scenarios. At least how I would use the analog stick...
I myself use the analog stick as a replacement for arrow keys on the keyboard. This makes it essential to have overlapping simple zones for diagonal camera movement, etc.
How would I go about doing that or is there a profile already buried in the source files?
I have the following section for binding that kind of works, but I feel it could be improved a bit as I'm confused by the decimal numbers and grid map.
# Stick Mappings
# --------------
# configure normal keyboard overlap
# Remove page up / down default stick zones
stickzone del STICK_PAGEDOWN
stickzone del STICK_PAGEUP
stickzone bounds STICK_LEFT 0.0 0.0 0.2 1.0 SEND KEYS: LEFT
stickzone bounds STICK_RIGHT 0.8 0.0 1.0 1.0 SEND KEYS: RIGHT
stickzone bounds STICK_UP 0.1 0.0 1.0 0.2 SEND KEYS: UP
stickzone bounds STICK_DOWN 0.1 0.8 1.0 1.0 SEND KEYS: DOWN
I recently compiled from git yesterday and I was baffled at first by the default stickzone mappings. No offense, but the default mappings render the analog stick useless for most gaming scenarios. At least how I would use the analog stick...
I myself use the analog stick as a replacement for arrow keys on the keyboard. This makes it essential to have overlapping simple zones for diagonal camera movement, etc.
How would I go about doing that or is there a profile already buried in the source files?
I have the following section for binding that kind of works, but I feel it could be improved a bit as I'm confused by the decimal numbers and grid map.