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bug?: normalized vectors in map #28

@emartinez-dev

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@emartinez-dev

In the subject, it says: 3d normalized orientation vector. In range [-1,1] for each x,y,z axis: 0.0,0.0,1.0.

But if a vector has not a length of 1, it's not normalized, so I put a condition in the parser to check if the length of the normalized vector equals 1 to consider the object valid.

Should I just allow x,y,z values between [-1,1] in the map and normalize it in the parser?

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