Discussion with @philhewinson lead to some ideas around gamification. Perhaps the best of these is a format inspired by Who Wants to Be a Millionaire?:
Multiple (but finite) levels. At each level, the user is prompted to select their favourite, or rather which they think is the most popular glyph from a particular emoji. If they choose correctly they move to the next level. Difficulty of levels can be calculated by variance in glyph_score.
Big problem with this approach: all the data (i.e. answers) are available on the emoji pages.
Discussion with @philhewinson lead to some ideas around gamification. Perhaps the best of these is a format inspired by Who Wants to Be a Millionaire?:
Multiple (but finite) levels. At each level, the user is prompted to select their favourite, or rather which they think is the most popular glyph from a particular emoji. If they choose correctly they move to the next level. Difficulty of levels can be calculated by variance in glyph_score.
Big problem with this approach: all the data (i.e. answers) are available on the emoji pages.