I moved the cache data \user\images\32x32*.adi from a slow HDD to a RAM disk (10+ times faster) but the actual runtime of the pregame did not change.
At the start when the .adi files are read to memory and at the end when the new files are written to disk, the drive speed does not seem to be the limiting factor. The CPU also is not used much.
So I wonder, what is actually making the read/write slow? It does not seem to be hardware related.
I moved the cache data \user\images\32x32*.adi from a slow HDD to a RAM disk (10+ times faster) but the actual runtime of the pregame did not change.
At the start when the .adi files are read to memory and at the end when the new files are written to disk, the drive speed does not seem to be the limiting factor. The CPU also is not used much.
So I wonder, what is actually making the read/write slow? It does not seem to be hardware related.