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Copy pathKillCharacterAction.java
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43 lines (31 loc) · 1.55 KB
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package actions;
import storyelements.Location;
import storyelements.StoryCharacter;
import storygenerator.WorldProperty;
import storygenerator.WorldProperty.PropertyKey;
/**
*
* @author etienne
*/
public class KillCharacterAction extends Action {
public KillCharacterAction(StoryCharacter pChar, StoryCharacter pTarget, Location pLoc) {
super();
//Text to be displayed when the action is performed in the story
aNarrativeForm = "The " + pChar + " murdered the " + pTarget + ".";
//Facts that need to be TRUE to fire the action
aPreTrue.add(new WorldProperty(pChar, PropertyKey.IS_AT_LOCATION, pLoc));
aPreTrue.add(new WorldProperty(pTarget, PropertyKey.IS_AT_LOCATION, pLoc, true));
aPreTrue.add(new WorldProperty(pChar, PropertyKey.IS_ARMED));
aPreTrue.add(new WorldProperty(pChar, PropertyKey.HATES, pTarget));
//Facts that need to be FALSE to fire the action
aPreFalse.add(new WorldProperty(pTarget, PropertyKey.IS_DEAD, true));
aPreFalse.add(new WorldProperty(pTarget, PropertyKey.IS_CAPTIVE));
aPreFalse.add(new WorldProperty(pChar, PropertyKey.LOVES, pTarget));
aPreFalse.add(new WorldProperty(pTarget, PropertyKey.IS_ARMED, true));
//Facts that BECOME TRUE as a result
aPostTrue.add(new WorldProperty(pTarget, PropertyKey.IS_DEAD));
//Facts that BECOME FALSE as a result
//none
//Love-hate relationships influenced by the murder? Nah.
}
}