I want to translate this JS one-liner to Lua:
Split(['#Left', '#Right'], {gutterSize: 15, minSize: 270, sizes: [25, 75], snapOffset: 0, expandToMin: true});
This works, but is too bulky:
local window = js.global
local options = js.new(window.Object)
options.gutterSize = 15
options.minSize = 270
options.sizes = window:Array(25, 75)
options.snapOffset = 0
options.expandToMin = true
window:Split(window:Array('#Left', '#Right'), options)
This looks nice, but doesn't work:
local window = js.global
window:Split(window:Array('#Left', '#Right'), {gutterSize = 15, minSize = 270, sizes = window:Array(25, 75), snapOffset = 0, expandToMin = true})
Why Fengari doesn't convert Lua tables to JS dictionaries on-the-fly?
It's too boring to write this conversion manually.
If there are some reasons why such conversion could not be done automatically,
please add a function js.dict(lua_table) which will convert Lua-curly-braces into JS-curly-braces.
This function would make creating a JS dictionary on Lua side a lot easier:
window:Split(window:Array('#Left', '#Right'), js.dict{gutterSize = 15, minSize = 270, sizes = window:Array(25, 75), snapOffset = 0, expandToMin = true})
Yes, I know that I can write such function myself on Lua side, but this function is a "must-have" for every developer.
I want to translate this JS one-liner to Lua:
This works, but is too bulky:
This looks nice, but doesn't work:
Why Fengari doesn't convert Lua tables to JS dictionaries on-the-fly?
It's too boring to write this conversion manually.
If there are some reasons why such conversion could not be done automatically,
please add a function
js.dict(lua_table)which will convert Lua-curly-braces into JS-curly-braces.This function would make creating a JS dictionary on Lua side a lot easier:
Yes, I know that I can write such function myself on Lua side, but this function is a "must-have" for every developer.