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Raytracing

Coded this for a school project, so all the comments are in french sorry

Build with GCC:

make

Render .obj:

./render model.obj Xres Yres field_of_view max_reflexions iterations_per_pixels

Unfortunately the camera position and lighting angle are hard-coded but I can't bother fixing that for now Should be a quick fix in render.c

donut.obj

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raytracing engine for school project

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