How come this is a thing now? :pickachuface: #5
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Hello, I just have to ask: what changed over the last 20 years that this is a possibility now, I kept checking at some intervals for more than 15 years hoping to find some modding advancements for Genome, and it was definitely entirely dead in the field of animation. My memory is quite foggy now, but I even recall something about PB using some third party licenced solution for animation, with proprietary formats and all and that meant it's extremely unlikely anything will ever happen. How wrong am I and why "now", if not a secret? P.S. I used 'now' in a very broad sense, what is +-2 years in the face of 20.. |
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That is correct, Gothic 3 uses the EMotionFX library and its proprietary formats for its animations. Some background information: The EMotionFX file format is not overly complicated, and luckily the were some very helpful debug strings left in the game executables, which helped with reverse engineering the format. The biggest challenge, which caused me the most pain and frustration, making me stop the whole endeavour multiple times, was getting all the coordinate (system) transformations right between the game (EMotionFX) and Blender. |
That is correct, Gothic 3 uses the EMotionFX library and its proprietary formats for its animations.
Over the years I revisited the field of animation in Gothic 3 multiple times, until at the beginning of 2024 a renewed interest in animation import/export motivated me to revisit the second iteration of my Blender addon and the resolve the remaining issues. This addon was then subsequently released as g3blend.
Some background information: The EMotionFX file format is no…