Summary
Allow users to adjust key mission parameters on existing vehicles and observe how the outcome changes. Keeps the real-mission foundation (Apollo 8, Starship IFT, Demo-2) while adding a "what if" experimentation layer on top.
Motivation
Prompted by community feedback: users want to explore rocket physics interactively. Rather than a full custom rocket builder (KSP territory), OpenSim's angle is recreating real missions — so the right scope is tweaking real vehicles, not designing fictional ones.
Examples of questions this would let users explore:
- What if Starship launched with 10% less thrust?
- What if Apollo 8's LOI burn was 30 minutes late?
- What if Falcon 9 carried 20 t more payload?
- What if the gravity turn started earlier?
Proposed approach
- Advanced mode toggle in the kneeboard or settings panel — hidden by default so it doesn't clutter the standard experience
- Expose a small set of high-impact parameters per vehicle:
- Mass (payload, propellant load)
- Thrust / throttle profile
fpaProfile pitch program (gravity turn shape)
- Key event timing (stage sep, LOI, TLI burn start)
- Parameters feed directly into the existing physics engine — no new simulation code needed, just wiring UI to state
- Outcome: trajectory deviates, mission may succeed or fail, displays delta from nominal
Notes
- Core physics already supports all of this via
fpaProfile, massWet, thrustSL/Vac, ignitionTime, etc.
- Delta-v sensitivity for cislunar trajectories (LOI, TLI) is already modeled — timing changes are basically free
- Main work is UI: clean parameter input without overwhelming the panel
- Could share custom configs via URL hash or JSON export for community sharing
Out of scope (for now)
Full custom rocket designer (arbitrary geometry, engine selection) — that's a much larger project and changes the product's identity.
Summary
Allow users to adjust key mission parameters on existing vehicles and observe how the outcome changes. Keeps the real-mission foundation (Apollo 8, Starship IFT, Demo-2) while adding a "what if" experimentation layer on top.
Motivation
Prompted by community feedback: users want to explore rocket physics interactively. Rather than a full custom rocket builder (KSP territory), OpenSim's angle is recreating real missions — so the right scope is tweaking real vehicles, not designing fictional ones.
Examples of questions this would let users explore:
Proposed approach
fpaProfilepitch program (gravity turn shape)Notes
fpaProfile,massWet,thrustSL/Vac,ignitionTime, etc.Out of scope (for now)
Full custom rocket designer (arbitrary geometry, engine selection) — that's a much larger project and changes the product's identity.